So I've been playing a bit more with DRI2 and I'm having trouble finding how the buffer creation was meant to work for depth buffers.
If my app uses a visual 0xbc 24 tc 0 24 0 r . . 8 8 8 0 0 16 0 0 0 0 0 0 0 None which is 24-bits + 16-bit depth, I don't have enough information in the DDX to create a depth buffer with a cpp of 2, the DDX can only see the drawable information it knows nothing about the visual. Now it goes and creates a set of 4 buffers to give back to Mesa, which then goes and takes the cpp of the depth buffer as 4 when clearly it would need to be 2, then bad things happen. So should I just be creating the depth buffer in Mesa, does the DDX need to know about it all really... Dave. ------------------------------------------------------------------------------ -- _______________________________________________ Dri-devel mailing list Dri-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/dri-devel