http://bugs.freedesktop.org/show_bug.cgi?id=21756





--- Comment #4 from smoki <smoki00...@gmail.com>  2009-05-18 08:33:00 PST ---
(In reply to comment #1)
> > I can only restart X to quit games.
> 
> Does killing the game processes also work, possibly with kill -9?
> 
> Does running the games in valgrind give any hints? Maybe the r200 driver needs
> texture object reference counting fixes like the r300 got recently in Git
> commits c28707b50701b1cf8727be29d61e2d939c6ee58f and
> 09c04db3c900e4ed833d060853b48c7ca23697e1 .
> 

 Yes, killing process works also with kill -9 or killall somewhere also works
with CTRL+C (World of Goo). In World of Goo there is no any error message when
i call it from console, i can kill it with CTRL+C there, but in RTCW i must
switch to another vt console and then i can kill it with 'killall wolf.x86',
also RTCW show some error and then freeze when i try to exit:

 ----- CL_Shutdown -----
RE_Shutdown( 1 )
Mesa 7.4.2 implementation error: invalid reference to a deleted texture object
Please report at bugzilla.freedesktop.org
wolfsp.x86: main/texobj.c:305: _mesa_reference_texobj: Assertion
`valid_texture_object(oldTex)' failed.
Received signal 6, exiting...

 Some games don't freeze on exit like 'Secret Maryo Chronicles', but emit same
error:

 Mesa 7.4.2 implementation error: invalid reference to a deleted texture object
 Please report at bugzilla.freedesktop.org
 smc: main/texobj.c:305: _mesa_reference_texobj: Assertion
`valid_texture_object(oldTex)' failed.


  In case of Assault Cube if i tried to exit i don't get Mesa implementation
error but got freeze and first show some glibc error, but when i try to apply
some video settings in game i got same impementation error like in RTCW, logs
attached. 

  If that helps, i remember first time when r200 start to have problems with
deleted texture objects i think, noticed in ppracer (bug #21019)... I'm not
sure, but that seems to be in some conjuction and may be root cause of this
problem.


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