http://bugs.freedesktop.org/show_bug.cgi?id=21842





--- Comment #23 from Stefan Dösinger <stefandoesin...@gmx.at>  2009-05-22 
14:46:42 PST ---
No, I am not using indirect rendering intentionally. I just noticed that I
forgot to set LD_LIBRARY_PATH, so I was using fglrx's libGL. Doh!

Anyway, my debugging suggests that the problem does occur during the GL context
init, either in winex11.drv or wined3d.dll. In both cases we're creating a GL
context on a hidden window to figure out what we can advertise to the Windows
app(winex11: OpenGL supported at all? Which extension functions to load?
WineD3D: Which d3d features can we advertise to the D3D app?)


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