http://bugs.freedesktop.org/show_bug.cgi?id=22758

           Summary: Glest falls back to software rendering on radeon (rs690)
           Product: Mesa
           Version: CVS
          Platform: x86-64 (AMD64)
        OS/Version: Linux (All)
            Status: NEW
          Severity: normal
          Priority: medium
         Component: Drivers/DRI/Radeon
        AssignedTo: dri-devel@lists.sourceforge.net
        ReportedBy: val-g...@wp.pl


Created an attachment (id=27654)
 --> (http://bugs.freedesktop.org/attachment.cgi?id=27654)
Xorg log

Checked with a recent (12.07.2009) 7.6 mesa/dri build. In earlier mesa releases
GLEST was unplayable because it wasn't possible to select units (there was an
bug report for that on rs4xx IGP somewhere in bugzilla, but I'm unable to find
it). With 7.6 selecting units works but after that action whole game falls back
to software rendering thus is very slow and messes up display of some textures,
as documented on attached pics. Also even if a unit is not selected game still
fall backs to software rendering if one quits the played map. If an unit is not
selected and we don't quit the game it seems to be running quite fine, computer
actions attacks etc do not triger the fall back.


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