http://bugs.freedesktop.org/show_bug.cgi?id=22758
Summary: Glest falls back to software rendering on radeon (rs690) Product: Mesa Version: CVS Platform: x86-64 (AMD64) OS/Version: Linux (All) Status: NEW Severity: normal Priority: medium Component: Drivers/DRI/Radeon AssignedTo: dri-devel@lists.sourceforge.net ReportedBy: val-g...@wp.pl Created an attachment (id=27654) --> (http://bugs.freedesktop.org/attachment.cgi?id=27654) Xorg log Checked with a recent (12.07.2009) 7.6 mesa/dri build. In earlier mesa releases GLEST was unplayable because it wasn't possible to select units (there was an bug report for that on rs4xx IGP somewhere in bugzilla, but I'm unable to find it). With 7.6 selecting units works but after that action whole game falls back to software rendering thus is very slow and messes up display of some textures, as documented on attached pics. Also even if a unit is not selected game still fall backs to software rendering if one quits the played map. If an unit is not selected and we don't quit the game it seems to be running quite fine, computer actions attacks etc do not triger the fall back. -- Configure bugmail: http://bugs.freedesktop.org/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are the assignee for the bug. ------------------------------------------------------------------------------ Enter the BlackBerry Developer Challenge This is your chance to win up to $100,000 in prizes! For a limited time, vendors submitting new applications to BlackBerry App World(TM) will have the opportunity to enter the BlackBerry Developer Challenge. See full prize details at: http://p.sf.net/sfu/Challenge -- _______________________________________________ Dri-devel mailing list Dri-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/dri-devel