http://bugs.freedesktop.org/show_bug.cgi?id=23232

           Summary: Menus and buttons display offset in blender
           Product: Mesa
           Version: unspecified
          Platform: Other
        OS/Version: All
            Status: NEW
          Severity: normal
          Priority: medium
         Component: Drivers/DRI/r200
        AssignedTo: dri-devel@lists.sourceforge.net
        ReportedBy: te...@beam.ltd.uk


Created an attachment (id=28465)
 --> (http://bugs.freedesktop.org/attachment.cgi?id=28465)
Picture showing buttons offset in blender

This is on Fedora 11 with drm/xf86-video-ati/mesa from git on 2009-08-10 with
an ATI RV280 [Radeon 9200 PRO].
When using the mouse to select a menu item it looks like the program thinks
that the mouse cursor is 20 or so pixels higher than it is.
Ie to operate a menu you have to move the mouse 20 pixels or so below the menu.
Also the system will draw some menu items 20 or so pixels above where they
should be as well. See enclosed picture.
There is no problem on an ATI R300 based system.


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