http://bugs.freedesktop.org/show_bug.cgi?id=22743





--- Comment #1 from Andre Maasikas <amaasi...@gmail.com>  2009-08-12 23:48:44 
PST ---
Seems it fails the max_index check in drawrangeelements when rendering player
models. 

e.g:

Mesa warning: glDraw[Range]Elements(start 0, end 126, count 240, type 0x1403,
indices=(nil))
        index=126 is out of bounds (max=125)  Element Buffer 85 (size 480)

Mesa warning: glDraw[Range]Elements(start 6, end 1495, count 5130, type 0x1403,
indices=0xfad0ac4)
        index=1495 is out of bounds (max=1494)  Element Buffer 0 (size 0)

You can try if commenting out the return statement in this check or
inside the game using gldrawelements fixes it (open console shift->ESC type:
gl_mesh_drawrangeelements 0).


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