>> > > While I have this working, it seems a little hacky and isn't widely >> > > supported (I have it working on 1 driver build for 1 bit of hardware). >> > >> > If you mean rendering to pixmaps isn't widely supported, that should be >> > getting better with DRI2. >> >> I hope so. Although even with DRI2, I think my Intel drivers have broken >> pixmap rendering at the moment (although it could be Qt which is doing >> something strange). > >What's your test? mesa/progs/xdemos/glxgears_pixmap seems to work fine >here with intel and radeon.
I was testing with just Qt API, but I've also checked that mesa/progs/xdemos/glxpixmap also fails with BadDrawable errors if you change it to use a direct rendering context: - ctx = glXCreateContext( dpy, visinfo, NULL, False ); + ctx = glXCreateContext( dpy, visinfo, NULL, True ); However, after your suggestion, I also tried glxgears_pixmap which seems to work fine with a direct rendering context. I can only assume this is because it uses the FBConfig APIs rather than the older glX APIs (which Qt also uses)? Cheers, Tom ------------------------------------------------------------------------------ Let Crystal Reports handle the reporting - Free Crystal Reports 2008 30-Day trial. Simplify your report design, integration and deployment - and focus on what you do best, core application coding. Discover what's new with Crystal Reports now. http://p.sf.net/sfu/bobj-july -- _______________________________________________ Dri-devel mailing list Dri-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/dri-devel