http://bugs.freedesktop.org/show_bug.cgi?id=22741





--- Comment #3 from Maciej Cencora <m.cenc...@gmail.com>  2009-09-19 03:44:49 
PST ---
The problem is that we run out of free texture coords to do the fog.
Proper solution is known (stuff texcoord and fogcoord in one vertex attribute)
but implementation isn't trivial. As a temporary solution we should probably
fall back to software rendering.


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