http://bugs.freedesktop.org/show_bug.cgi?id=24533
Summary: Wrong pitch used for render-to-texture Product: Mesa Version: unspecified Platform: Other OS/Version: All Status: NEW Severity: normal Priority: medium Component: Drivers/DRI/r300 AssignedTo: dri-devel@lists.sourceforge.net ReportedBy: otay...@redhat.com Created an attachment (id=30415) --> (http://bugs.freedesktop.org/attachment.cgi?id=30415) Patch as described Currently the pitch used for the render-buffer created to wrap a texture is: texImage->Width * rrb->cpp; But the pitch we need to use is the pitch from the miptree. And in fact, we want to use the pitch of the texture level we are rendering to. The attached patch does this; I've only tested with rendering to level 0, and I think there might be another bug for rendering to levels other than 0 - it would seem that we need to set rrb->base.Width/Height to be the width/height of the level as well. Patch is against 7.6 branch, but HEAD looks identical. -- Configure bugmail: http://bugs.freedesktop.org/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are the assignee for the bug. ------------------------------------------------------------------------------ Come build with us! The BlackBerry(R) Developer Conference in SF, CA is the only developer event you need to attend this year. Jumpstart your developing skills, take BlackBerry mobile applications to market and stay ahead of the curve. Join us from November 9 - 12, 2009. Register now! http://p.sf.net/sfu/devconference -- _______________________________________________ Dri-devel mailing list Dri-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/dri-devel