http://bugs.freedesktop.org/show_bug.cgi?id=25142





--- Comment #7 from Allen Walker <walkerallen...@googlemail.com>  2009-11-20 
12:09:22 PST ---
(In reply to comment #6)
> Please try my r300-blit branch.

Was half success, failed half. My problem is that I can only get indirect
rendering working and cannot compile 32bit libdrm/mesa, so wine uses older
32bit versions of mesa and drm (no r300_dri.so exists for 32bit so it is
consistent with older tests before the upgrade which used indirect rendering,
too). This is a problem specific to my distribution.

Good side: the game runs much faster now (40-50fps).

Downside: All menus and the loading screen look good, but ingame I get garbled
output (like you see with old crts when the resolution is set too high). Funny
is that the ingame menus are drawn properly over the garbled ingame rendering.

I can't tell if this is because of the version difference between the 32bit and
64bit libraries or a real bug.


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