http://bugs.freedesktop.org/show_bug.cgi?id=25142
--- Comment #7 from Allen Walker <walkerallen...@googlemail.com> 2009-11-20 12:09:22 PST --- (In reply to comment #6) > Please try my r300-blit branch. Was half success, failed half. My problem is that I can only get indirect rendering working and cannot compile 32bit libdrm/mesa, so wine uses older 32bit versions of mesa and drm (no r300_dri.so exists for 32bit so it is consistent with older tests before the upgrade which used indirect rendering, too). This is a problem specific to my distribution. Good side: the game runs much faster now (40-50fps). Downside: All menus and the loading screen look good, but ingame I get garbled output (like you see with old crts when the resolution is set too high). Funny is that the ingame menus are drawn properly over the garbled ingame rendering. I can't tell if this is because of the version difference between the 32bit and 64bit libraries or a real bug. -- Configure bugmail: http://bugs.freedesktop.org/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are the assignee for the bug. ------------------------------------------------------------------------------ Let Crystal Reports handle the reporting - Free Crystal Reports 2008 30-Day trial. Simplify your report design, integration and deployment - and focus on what you do best, core application coding. Discover what's new with Crystal Reports now. http://p.sf.net/sfu/bobj-july -- _______________________________________________ Dri-devel mailing list Dri-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/dri-devel