http://bugs.freedesktop.org/show_bug.cgi?id=25248
Summary: Machinarium crashes with current git radeon driver Product: DRI Version: DRI CVS Platform: Other OS/Version: All Status: NEW Severity: normal Priority: medium Component: DRM/Radeon AssignedTo: dri-devel@lists.sourceforge.net ReportedBy: p...@kantaka.co.uk Created an attachment (id=31422) --> (http://bugs.freedesktop.org/attachment.cgi?id=31422) Output of valgrind With git drm-radeon-testing merged into the latest 2.6.32 prerelease & git libdrm and mesa, Machinarium (demo available here: http://machinarium.net/demo/) crashes on startup. It's an Adobe Flash 10 binary. Running the binary under valgrind reveals that the crash occurs here: ==30198== Invalid read of size 4 ==30198== at 0xA8CC209: radeonFlush (radeon_common.c:1131) ==30198== by 0xA8C7628: r600DeleteTexture (radeon_cmdbuf.h:118) ==30198== by 0xA94FE29: _mesa_free_texture_data (texstate.c:799) ==30198== by 0xA8E8C27: _mesa_free_context_data (context.c:977) ==30198== by 0xA8E8DF5: _mesa_destroy_context (context.c:1039) ==30198== by 0xA8CAD5D: radeonDestroyContext (radeon_common_context.c:328) ==30198== by 0xA8A2DB6: driDestroyContext (dri_util.c:545) ==30198== by 0xA8582A8: dri2DestroyContext (dri2_glx.c:95) ==30198== by 0xA832345: DestroyContext (glxcmds.c:556) and dropping into gdb reveals that the DrawBuffer is 0x0 in the context (ctx): (gdb) l 1126 radeon->dma.flush( ctx ); 1127 1128 if (radeon->cmdbuf.cs->cdw) 1129 rcommonFlushCmdBuf(radeon, __FUNCTION__); 1130 1131 if ((ctx->DrawBuffer->Name == 0) && radeon->front_buffer_dirty) { 1132 __DRIscreen *const screen = radeon->radeonScreen->driScreen; 1133 1134 if (screen->dri2.loader && (screen->dri2.loader->base.version >= 2) 1135 && (screen->dri2.loader->flushFrontBuffer != NULL)) { (gdb) p ctx $5 = (GLcontext *) 0xa571460 (gdb) p ctx->DrawBuffer $6 = (GLframebuffer *) 0x0 Now, this could be an Abobe bug: there are a stack of other errors from valgrind (attached), but it seems that mesa isn't being defensive enough here regardless. The game runs fine with LIGL_ALWAYS_SOFTWARE=1 set. Happy to do any debugging on request, although the Machinarium demo is freely available. (The above comes from the full game, I haven't tried the demo yet.) NB. Is DRI/Radeon the right place for this? I'll resubmit if not. -- Configure bugmail: http://bugs.freedesktop.org/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are the assignee for the bug. ------------------------------------------------------------------------------ Let Crystal Reports handle the reporting - Free Crystal Reports 2008 30-Day trial. Simplify your report design, integration and deployment - and focus on what you do best, core application coding. Discover what's new with Crystal Reports now. http://p.sf.net/sfu/bobj-july -- _______________________________________________ Dri-devel mailing list Dri-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/dri-devel