http://bugs.freedesktop.org/show_bug.cgi?id=25483
--- Comment #10 from Michel Dänzer <mic...@daenzer.net> 2009-12-11 07:20:53 PST --- (In reply to comment #9) > I don't understand either why is the game running at all without the mesa > driver that matches its bitness, but surely there's an easy explanation for > that. It's indirect rendering, libGL sends GLX protocol to the X server which uses the 64 bit driver for hardware acceleration. > So, do you think that the missing 32 bits r600_dri.so could be the root of > this > problem? If nothing else, with direct rendering you should get better performance, and if the leak is still there it should be in the NWN process as opposed to the X server, which should make it easier to track it down. -- Configure bugmail: http://bugs.freedesktop.org/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are the assignee for the bug. ------------------------------------------------------------------------------ Return on Information: Google Enterprise Search pays you back Get the facts. http://p.sf.net/sfu/google-dev2dev -- _______________________________________________ Dri-devel mailing list Dri-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/dri-devel