http://bugs.freedesktop.org/show_bug.cgi?id=25483





--- Comment #10 from Michel Dänzer <mic...@daenzer.net>  2009-12-11 07:20:53 
PST ---
(In reply to comment #9)
> I don't understand either why is the game running at all without the mesa
> driver that matches its bitness, but surely there's an easy explanation for
> that.

It's indirect rendering, libGL sends GLX protocol to the X server which uses
the 64 bit driver for hardware acceleration.

> So, do you think that the missing 32 bits r600_dri.so could be the root of 
> this
> problem?

If nothing else, with direct rendering you should get better performance, and
if the leak is still there it should be in the NWN process as opposed to the X
server, which should make it easier to track it down.


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