http://bugs.freedesktop.org/show_bug.cgi?id=25679
Summary: R600: Winding is inverted when rendering to FBO
Product: Mesa
Version: git
Platform: Other
OS/Version: All
Status: NEW
Severity: normal
Priority: medium
Component: Drivers/DRI/R600
AssignedTo: [email protected]
ReportedBy: [email protected]
Winding is inverted when rendering to FBO. This breaks many games. You can test
it by running progs/demos/fbotexture and press 'c' tot toggle back-face culling
and compare the image with the output of the software renderer.
I found a relevant commit which fixes this bug on r300.
http://cgit.freedesktop.org/mesa/mesa/commit/?id=60e60bb3026a269fefe1cfd3312fdf3a7e4c595f
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