http://bugs.freedesktop.org/show_bug.cgi?id=25679

           Summary: R600: Winding is inverted when rendering to FBO
           Product: Mesa
           Version: git
          Platform: Other
        OS/Version: All
            Status: NEW
          Severity: normal
          Priority: medium
         Component: Drivers/DRI/R600
        AssignedTo: [email protected]
        ReportedBy: [email protected]


Winding is inverted when rendering to FBO. This breaks many games. You can test
it by running progs/demos/fbotexture and press 'c' tot toggle back-face culling
and compare the image with the output of the software renderer.

I found a relevant commit which fixes this bug on r300.

http://cgit.freedesktop.org/mesa/mesa/commit/?id=60e60bb3026a269fefe1cfd3312fdf3a7e4c595f


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