http://bugs.freedesktop.org/show_bug.cgi?id=25916
Summary: floating point texture coordinates inverted Product: Mesa Version: git Platform: Other OS/Version: All Status: NEW Severity: normal Priority: medium Component: Drivers/DRI/R600 AssignedTo: dri-devel@lists.sourceforge.net ReportedBy: pierre-bugzi...@ossman.eu All floating point textures seem to get their coordinates inverted. I don't know if this is a generic mesa bug or something specific to r600 as swrast doesn't support float textures yet. Works fine with fglrx though. I've confirmed the issue by using the exact same program and just switching between a GL_RGBA16F_ARB and a GL_RGBA texture. The first gets both the s and t coordinate inverted and the second works fine. -- Configure bugmail: http://bugs.freedesktop.org/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are the assignee for the bug. ------------------------------------------------------------------------------ This SF.Net email is sponsored by the Verizon Developer Community Take advantage of Verizon's best-in-class app development support A streamlined, 14 day to market process makes app distribution fast and easy Join now and get one step closer to millions of Verizon customers http://p.sf.net/sfu/verizon-dev2dev -- _______________________________________________ Dri-devel mailing list Dri-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/dri-devel