http://bugs.freedesktop.org/show_bug.cgi?id=26114





--- Comment #3 from Rafał Miłecki <zaj...@gmail.com>  2010-01-24 03:17:10 PST 
---
(In reply to comment #2)
> (In reply to comment #1)
> > 
> > Is this possible to hack Mesa to dump all OpenGL calls?
> > 
> 
> I haven't tried it myself. But have a look at:
> 
> src/mesa/main/dispatch.c
> 
> and then this line:
> 
> #if 0  /* Use this to log GL calls to stdout (for DEBUG only!) */

This can be it, however it didn't change anything for me after chainging to "1"
and recompiling. I guess it's due to:

"This code is not used if optimized assembly stubs are available (e.g., using
x86/glapi_x86.S on IA32 or sparc/glapi_sparc.S on SPARC).".

Any ideas?


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