http://bugs.freedesktop.org/show_bug.cgi?id=26051





--- Comment #20 from ken moffat <zarniwhoo...@googlemail.com>  2010-02-02 
14:25:56 PST ---
(In reply to comment #19)
> (In reply to comment #16)
> > Using dc2914ab2645d2947898f96f9535f557c7c188cf from 21st January (the last
> > time I updated, and for which reverting the blamed merge doesn't help)
> 
> BTW, does reverting commit 5ed440400573631f540701f3efd479d8c1592007 as well as
> 25b492b976632269dfa3de164545d50a53c090ce work around the problem with a 
> current
> snapshot?
> 
 Yes, it does!

[...] 
> 
> > > I'm still wondering why git bisect blamed the merge commit rather than
> > > 25b492b976632269dfa3de164545d50a53c090ce. Can you try building
> > > 25b492b976632269dfa3de164545d50a53c090ce itself again and see if the 
> > > problem
> > > occurs with that as well?
> > > 
> >  Will try this, but not tonight.
> 
> Any chance yet? This would be very interesting.
> 
25b492b9 works fine.

[...]
> (In reply to comment #18)
> > > 1. You have glxgears running from local console and mesa is trying to 
> > > output
> > > something from inside the drmlocked output which causes recursive lock
> > > acquiring from different processes locking everything from graphics card.
> > > (Solution to this is to run glxgears from ssh connection with 
> > > "DISPLAY=:0.0
> > > glxgears" command)
> > 
> >  That seems like a sledgehammer to crack a nut (I only run glxgears
> > as a minimal test that dri seems to be working).
> 
> Of course it's not a final solution, but it would be interesting if e.g.
> redirecting both stdout and stderr with something like
> 
> glxgears &>/dev/null
> 
> works around the problem.
> 
 Seems to - I had moved /usr/lib/dri from 7.6.1 to /usr/lib/dri.7.6.1
in case I had any use for it.  Symlinking /usr/lib/dri to it, and
then running 'glxgears & >/dev/null' works - I'm surprised that
I still see the output for the number of frames in 5 seconds.  


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