On Fri, 2010-02-26 at 15:49 +0100, Jerome Glisse wrote: > This patch cleanup the fence code, it drops the timeout field of > fence as the time to complete each IB is unpredictable and shouldn't > be bound. > > The fence cleanup lead to GPU lockup detection improvement, this > patch introduce a callback, allowing to do asic specific test for > lockup detection. In this patch the CP is use as a first indicator > of GPU lockup. If CP doesn't make progress during 1second we assume > we are facing a GPU lockup. > > To avoid overhead of testing GPU lockup frequently due to fence > taking time to be signaled we query the lockup callback every > 100msec. There is plenty code comment explaining the design & choise > inside the code.
Every 100msec? Is this running all the time? If so, that's not very good for CPU power saving to lower C-states in an idle system. We could at least use one of the round_jiffies. > This have been tested mostly on R3XX/R5XX hw, in normal running > destkop (compiz firefox, quake3 running) the lockup callback wasn't > call once (1 hour session). Also tested with forcing GPU lockup and > lockup was reported after the 1s CP activity timeout. > > Signed-off-by: Jerome Glisse <jgli...@redhat.com> -- Alan. "One must never be purposelessnessnesslessness." ------------------------------------------------------------------------------ Download Intel® Parallel Studio Eval Try the new software tools for yourself. Speed compiling, find bugs proactively, and fine-tune applications for parallel performance. See why Intel Parallel Studio got high marks during beta. http://p.sf.net/sfu/intel-sw-dev -- _______________________________________________ Dri-devel mailing list Dri-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/dri-devel