Hi devs, I have no idea if this is the right place to ask. But I've searched around and didn't find the answer. So I am sorry if I made a noise.
I'm interested in openGL implementation and the DRI driver development. Specifically, I want to learn how an OpenGL command was implemented and how it was converted into direct rendering context and transferred to the hardware. I know this is a quite complicated and time-consuming task, but it would be great if I can start the learning cruve with my newbie background. So I'm trying to look into the mesa codes. However, it seems quite large and monolithic and I cannot find a suitable breaking point. So I wrote this to ask for some experienced advice. For an overview of how DRI works in codes(not in theory as explained in documents), where should I start with? About my background, as an EE student mainly working in wireless communication areas, I only have some basic knowledge of C programming(but no large project experience) and several years of Linux administration experience. I also have some theoretical knowledge about Linux kernel and drivers. Thanks sincerely for your time and input. Best Regards, Li Ye ------------------------------------------------------------------------------ Download Intel® Parallel Studio Eval Try the new software tools for yourself. Speed compiling, find bugs proactively, and fine-tune applications for parallel performance. See why Intel Parallel Studio got high marks during beta. http://p.sf.net/sfu/intel-sw-dev -- _______________________________________________ Dri-devel mailing list Dri-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/dri-devel