http://bugs.freedesktop.org/show_bug.cgi?id=27263
--- Comment #3 from Chris Rankin <ranki...@googlemail.com> 2010-03-26 06:21:23 PST --- (In reply to comment #2) > 38c7a01b6c220ad04c5754602673ad3cf36ad508 should fix the hardlock, although it > renders Earth incorrectly. b6df7aed60189d5f28a139c6fe351022ca2907a4 keeps it > from crashing with a bad vertex program. > > Closing for now; the incorrect rendering will get fixed at a later date. It is no longer locking my PC up either :-). If the "incorrect rendering" that you're talking about is the "blank" dayside of the Earth then in my case this was due to celestia now using the OpenGL 2.0 render path with Gallium. Switching back to the OpenGL vertex program render path (Ctrl-V) fixed things. Celestia was still a lot slower under Gallium than classic Mesa, though. -- Configure bugmail: http://bugs.freedesktop.org/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are the assignee for the bug. ------------------------------------------------------------------------------ Download Intel® Parallel Studio Eval Try the new software tools for yourself. Speed compiling, find bugs proactively, and fine-tune applications for parallel performance. See why Intel Parallel Studio got high marks during beta. http://p.sf.net/sfu/intel-sw-dev -- _______________________________________________ Dri-devel mailing list Dri-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/dri-devel