http://bugs.freedesktop.org/show_bug.cgi?id=27402
Summary: [r300g] Earth textures in celestia are partially corrupted in all rendering paths Product: Mesa Version: git Platform: x86 (IA32) OS/Version: Linux (All) Status: NEW Severity: normal Priority: medium Component: Drivers/DRI/r300 AssignedTo: dri-devel@lists.sourceforge.net ReportedBy: ranki...@googlemail.com The Earth textures on the band between "daytime" and "nighttime" are corrupt, in all 3 of the Basic, Multi-texture and OpenGL vertex program rendering paths. (They're gone completely in the OpenGL 2.0 rendering path, but that's a separate bug entirely.) This is a new bug, which has appeared at around the time of this commit: commit 3623202834e9ca1073a4aa66f72f584812fb14df Author: Corbin Simpson <mostawesomed...@gmail.com> Date: Tue Mar 30 10:43:51 2010 -0700 r300/compiler: Unbreak DDX/DDY. Fixes progs/glsl/deriv. -- Configure bugmail: http://bugs.freedesktop.org/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are the assignee for the bug. ------------------------------------------------------------------------------ Download Intel® Parallel Studio Eval Try the new software tools for yourself. Speed compiling, find bugs proactively, and fine-tune applications for parallel performance. See why Intel Parallel Studio got high marks during beta. http://p.sf.net/sfu/intel-sw-dev -- _______________________________________________ Dri-devel mailing list Dri-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/dri-devel