http://bugs.freedesktop.org/show_bug.cgi?id=27402

           Summary: [r300g] Earth textures in celestia are partially
                    corrupted in all rendering paths
           Product: Mesa
           Version: git
          Platform: x86 (IA32)
        OS/Version: Linux (All)
            Status: NEW
          Severity: normal
          Priority: medium
         Component: Drivers/DRI/r300
        AssignedTo: dri-devel@lists.sourceforge.net
        ReportedBy: ranki...@googlemail.com


The Earth textures on the band between "daytime" and "nighttime" are corrupt,
in all 3 of the Basic, Multi-texture and OpenGL vertex program rendering paths.
(They're gone completely in the OpenGL 2.0 rendering path, but that's a
separate bug entirely.)

This is a new bug, which has appeared at around the time of this commit:

commit 3623202834e9ca1073a4aa66f72f584812fb14df
Author: Corbin Simpson <mostawesomed...@gmail.com>
Date:   Tue Mar 30 10:43:51 2010 -0700

    r300/compiler: Unbreak DDX/DDY.

    Fixes progs/glsl/deriv.


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