https://bugzilla.kernel.org/show_bug.cgi?id=18242

           Summary: kernel should forbid app from using GPU if it causes
                    lockups
           Product: Drivers
           Version: 2.5
          Platform: All
        OS/Version: Linux
              Tree: Mainline
            Status: NEW
          Severity: enhancement
          Priority: P1
         Component: Video(DRI - non Intel)
        AssignedTo: drivers_video-...@kernel-bugs.osdl.org
        ReportedBy: edwinto...@gmail.com
        Regression: No


During the testing of r600g (still in development) it happens that some mesa
demos/games lockup the GPU. 
Most of the time the kernel recovers from this nicely, however the app will
lockup the GPU over and over again.

It doesn't even know the correct process, for example it was the gloss demo
(using direct rendering) this time:
[ 3070.276433] GPU lockup (waiting for 0x0003708B last fence id 0x00037088)
...
[ 3070.276467] Pid: 4274, comm: Xorg Not tainted 2.6.36-rc3-phenom #96

It could have been an app using LIBGL_ALWAYS_INDIRECT=1 though, so just killing
the app causing the lockup is not a good idea (could easily lead to getting X
killed).

I think the kernel should forbid the app from sending any more GPU commands
(perhaps by returning failure for every ioctl it does?) once it determines it
locked up. So in this case it'd first forbid Xorg, then see there is another
lockup, then forbid gloss.
It should probably print a message like:
Process '<processname>' (pid <pid>) caused a GPU lockup, forbidding GPU
commands for 'N minutes'. To reenable do 'echo <pid>
>/sys/kernel/..../gpu_reenable'.



Of course it'd be best if the kernel wouldn't accept the GPU commands leading
to a GPU lockup, but that might not be possible to determine in general
(whether certain GPU instructions will cause a lockup or not).

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