On Tue, 2020-11-10 at 11:48 +0300, Dan Carpenter wrote:
> EXTERNAL EMAIL: Do not click links or open attachments unless you know the 
> content is safe
> 
> On Fri, Nov 06, 2020 at 05:30:54PM +0100, Christian Gromm wrote:
> > +static struct list_head adpt_list;
> > +
> > +#define MOST_PCM_INFO (SNDRV_PCM_INFO_MMAP | \
> > +                    SNDRV_PCM_INFO_MMAP_VALID | \
> > +                    SNDRV_PCM_INFO_BATCH | \
> > +                    SNDRV_PCM_INFO_INTERLEAVED | \
> > +                    SNDRV_PCM_INFO_BLOCK_TRANSFER)
> > +
> > +static void swap_copy16(u16 *dest, const u16 *source, unsigned int bytes)
> > +{
> > +     unsigned int i = 0;
> > +
> > +     while (i < (bytes / 2)) {
> > +             dest[i] = swab16(source[i]);
> > +             i++;
> > +     }
> > +}
> > +
> > +static void swap_copy24(u8 *dest, const u8 *source, unsigned int bytes)
> > +{
> > +     unsigned int i = 0;
> > +
> > +     while (i < bytes - 2) {
> 
> Can bytes ever be zero?  If so then this will corrupt memory and crash.
> 
> Generally "int i;" is less risky than "unsigned int i;".  Of course, I
> recently almost introduced a situation where we were copying up to
> ULONG_MAX bytes so there are times when iterators should be size_t so
> that does happen.  It could be buggy either way is what I'm saying but
> generally "unsigned int i;" is more often buggy.
> 
> > +             dest[i] = source[i + 2];
> > +             dest[i + 1] = source[i + 1];
> > +             dest[i + 2] = source[i];
> > +             i += 3;
> > +     }
> > +}
> > +
> > +static void swap_copy32(u32 *dest, const u32 *source, unsigned int bytes)
> > +{
> > +     unsigned int i = 0;
> > +
> > +     while (i < bytes / 4) {
> > +             dest[i] = swab32(source[i]);
> > +             i++;
> > +     }
> > +}
> > +
> > +static void alsa_to_most_memcpy(void *alsa, void *most, unsigned int bytes)
> > +{
> > +     memcpy(most, alsa, bytes);
> > +}
> > +
> > +static void alsa_to_most_copy16(void *alsa, void *most, unsigned int bytes)
> > +{
> > +     swap_copy16(most, alsa, bytes);
> > +}
> > +
> > +static void alsa_to_most_copy24(void *alsa, void *most, unsigned int bytes)
> > +{
> > +     swap_copy24(most, alsa, bytes);
> > +}
> > +
> > +static void alsa_to_most_copy32(void *alsa, void *most, unsigned int bytes)
> > +{
> > +     swap_copy32(most, alsa, bytes);
> > +}
> > +
> > +static void most_to_alsa_memcpy(void *alsa, void *most, unsigned int bytes)
> > +{
> > +     memcpy(alsa, most, bytes);
> > +}
> > +
> > +static void most_to_alsa_copy16(void *alsa, void *most, unsigned int bytes)
> > +{
> > +     swap_copy16(alsa, most, bytes);
> > +}
> > +
> > +static void most_to_alsa_copy24(void *alsa, void *most, unsigned int bytes)
> > +{
> > +     swap_copy24(alsa, most, bytes);
> > +}
> > +
> > +static void most_to_alsa_copy32(void *alsa, void *most, unsigned int bytes)
> > +{
> > +     swap_copy32(alsa, most, bytes);
> > +}
> > +
> > +/**
> > + * get_channel - get pointer to channel
> > + * @iface: interface structure
> > + * @channel_id: channel ID
> > + *
> > + * This traverses the channel list and returns the channel matching the
> > + * ID and interface.
> > + *
> > + * Returns pointer to channel on success or NULL otherwise.
> > + */
> > +static struct channel *get_channel(struct most_interface *iface,
> > +                                int channel_id)
> > +{
> > +     struct sound_adapter *adpt = iface->priv;
> > +     struct channel *channel, *tmp;
> > +
> > +     list_for_each_entry_safe(channel, tmp, &adpt->dev_list, list) {
> > +             if ((channel->iface == iface) && (channel->id == channel_id))
> > +                     return channel;
> 
> No need to use the _safe() version of this loop macro.  You're not
> freeing anything.  My concern is that sometimes people think the _safe()
> has something to do with locking and it does not.
> 
> > +     }
> > +     return NULL;
> > +}
> > +
> 
> [ Snip ]
> 
> > +/**
> > + * audio_probe_channel - probe function of the driver module
> > + * @iface: pointer to interface instance
> > + * @channel_id: channel index/ID
> > + * @cfg: pointer to actual channel configuration
> > + * @arg_list: string that provides the name of the device to be created in 
> > /dev
> > + *         plus the desired audio resolution
> > + *
> > + * Creates sound card, pcm device, sets pcm ops and registers sound card.
> > + *
> > + * Returns 0 on success or error code otherwise.
> > + */
> > +static int audio_probe_channel(struct most_interface *iface, int 
> > channel_id,
> > +                            struct most_channel_config *cfg,
> > +                            char *device_name, char *arg_list)
> > +{
> > +     struct channel *channel;
> > +     struct sound_adapter *adpt;
> > +     struct snd_pcm *pcm;
> > +     int playback_count = 0;
> > +     int capture_count = 0;
> > +     int ret;
> > +     int direction;
> > +     u16 ch_num;
> > +     char *sample_res;
> > +     char arg_list_cpy[STRING_SIZE];
> > +
> > +     if (cfg->data_type != MOST_CH_SYNC) {
> > +             pr_err("Incompatible channel type\n");
> > +             return -EINVAL;
> > +     }
> > +     strlcpy(arg_list_cpy, arg_list, STRING_SIZE);
> > +     ret = split_arg_list(arg_list_cpy, &ch_num, &sample_res);
> > +     if (ret < 0)
> > +             return ret;
> > +
> > +     list_for_each_entry(adpt, &adpt_list, list) {
> > +             if (adpt->iface != iface)
> > +                     continue;
> > +             if (adpt->registered)
> > +                     return -ENOSPC;
> > +             adpt->pcm_dev_idx++;
> > +             goto skip_adpt_alloc;
> 
> It's weird how if the "channel = " allocation fails, then we free this
> "adpt" which we didn't allocate.

We actually did allocate it in a previous call to this function.
Otherwise we would not jump to the skip_adpt_alloc label. And if
we don't jump there, we are allocating it right away.

thanks,
Chris

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