Use stratight-forward definition of DE_PITCH register fields
and use open-coded implementation for register manipulation

Signed-off-by: Mike Rapoport <mike.rapop...@gmail.com>
---
 drivers/staging/sm750fb/sm750_accel.c | 23 +++++++++++------------
 drivers/staging/sm750fb/sm750_accel.h |  5 +++--
 2 files changed, 14 insertions(+), 14 deletions(-)

diff --git a/drivers/staging/sm750fb/sm750_accel.c 
b/drivers/staging/sm750fb/sm750_accel.c
index bcc09e5..61666ce 100644
--- a/drivers/staging/sm750fb/sm750_accel.c
+++ b/drivers/staging/sm750fb/sm750_accel.c
@@ -100,8 +100,9 @@ int hw_fillrect(struct lynx_accel *accel,
 
        write_dpr(accel, DE_WINDOW_DESTINATION_BASE, base); /* dpr40 */
        write_dpr(accel, DE_PITCH,
-                       FIELD_VALUE(0, DE_PITCH, DESTINATION, pitch/Bpp)|
-                       FIELD_VALUE(0, DE_PITCH, SOURCE, pitch/Bpp)); /* dpr10 
*/
+                 ((pitch / Bpp << DE_PITCH_DESTINATION_SHIFT) &
+                  DE_PITCH_DESTINATION_MASK) |
+                 (pitch / Bpp & DE_PITCH_SOURCE_MASK)); /* dpr10 */
 
        write_dpr(accel, DE_WINDOW_WIDTH,
                        FIELD_VALUE(0, DE_WINDOW_WIDTH, DESTINATION, pitch/Bpp)|
@@ -227,11 +228,10 @@ unsigned int rop2)   /* ROP value */
        Note that input pitch is BYTE value, but the 2D Pitch register uses
        pixel values. Need Byte to pixel conversion.
     */
-       {
-               write_dpr(accel, DE_PITCH,
-                               FIELD_VALUE(0, DE_PITCH, DESTINATION, 
(dPitch/Bpp)) |
-                               FIELD_VALUE(0, DE_PITCH, SOURCE,      
(sPitch/Bpp))); /* dpr10 */
-       }
+       write_dpr(accel, DE_PITCH,
+                 ((dPitch / Bpp << DE_PITCH_DESTINATION_SHIFT) &
+                  DE_PITCH_DESTINATION_MASK) |
+                 (sPitch / Bpp & DE_PITCH_SOURCE_MASK)); /* dpr10 */
 
     /* Screen Window width in Pixels.
        2D engine uses this value to calculate the linear address in frame 
buffer for a given point.
@@ -320,11 +320,10 @@ int hw_imageblit(struct lynx_accel *accel,
        Note that input pitch is BYTE value, but the 2D Pitch register uses
        pixel values. Need Byte to pixel conversion.
     */
-       {
-               write_dpr(accel, DE_PITCH,
-                               FIELD_VALUE(0, DE_PITCH, DESTINATION, 
dPitch/bytePerPixel) |
-                               FIELD_VALUE(0, DE_PITCH, SOURCE,      
dPitch/bytePerPixel)); /* dpr10 */
-       }
+       write_dpr(accel, DE_PITCH,
+                 ((dPitch / bytePerPixel << DE_PITCH_DESTINATION_SHIFT) &
+                  DE_PITCH_DESTINATION_MASK) |
+                 (dPitch / bytePerPixel & DE_PITCH_SOURCE_MASK)); /* dpr10 */
 
        /* Screen Window width in Pixels.
         2D engine uses this value to calculate the linear address in frame 
buffer for a given point.
diff --git a/drivers/staging/sm750fb/sm750_accel.h 
b/drivers/staging/sm750fb/sm750_accel.h
index 8fba6e1..f14abb6 100644
--- a/drivers/staging/sm750fb/sm750_accel.h
+++ b/drivers/staging/sm750fb/sm750_accel.h
@@ -98,8 +98,9 @@
 #define DE_CONTROL_ROTATION_180                         3
 
 #define DE_PITCH                                        0x000010
-#define DE_PITCH_DESTINATION                            28:16
-#define DE_PITCH_SOURCE                                 12:0
+#define DE_PITCH_DESTINATION_SHIFT                      16
+#define DE_PITCH_DESTINATION_MASK                       (0x1fff << 16)
+#define DE_PITCH_SOURCE_MASK                            0x1fff
 
 #define DE_FOREGROUND                                   0x000014
 #define DE_FOREGROUND_COLOR                             31:0
-- 
1.9.1

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