On Wed, 14 Jul 2010 08:10:44 -0500, Monty Taylor <[email protected]> wrote:
> Depends on how large of a task you want...
> 
> the MinGW port will be a very large undertaking, because you'll need to
> fix networking code in libdrizzle, and then you'll need to actually port
> drizzle to Windows. (1 and 3 are actually essentially the same amount of
> work - there are like, 3 things you'll need to fix in the build scripts
> to get 3 to work)

If you rewrite something like the my_socket abstraction that I did for
NDB win32 port, socket code should be pretty easy.

-- 
Stewart Smith

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