> This is what exactly what I have in mind. Did you do it the way I am > thinking? The 'jzgraph' project is well but dead. So, probably I shall > have to generate a 'dot' file and then externally feed it to 'dotty'.
Firstly, the approach you're taking is OK but you'll probably run into some issues with tail calls and recursion. I'll try and dig up the stuff I originally used and send it to you. You're right in that the jzgraph project is dead (or at least appears to be). However, if you want/need an API into the dot routing algorithms then it's still a good piece of software to use. Generating dot files and feeding to dotty will be fine if you just want static images. >> Simon Ritter improved on this first pass attempt and developed a more >> interactive experience for generating call graphs: >> >> http://blogs.sun.com/simonri/entry/i_m_sorry_dave_i >> >> The software that Simon developed (called 'DAVE') is actually pretty >> nice. The last time I saw it you could graph Java and native methods >> together and even do some database related graphing. >> >> Over this summer though Simon and I have taken this idea one step further. >> We're now using the Java Monkey Engine (a 3D games engine) to visualise >> the graphs (we're still obviously using DTrace as the instrumentation >> technology and the graphviz libraries for the core graph generation). >> Using the Monkey Engine we can generate interactive 3D call graphs >> which we can move through and manipulate in 3D object space. In fact, >> rather gratuitously really, we've implemented an anaglyph technique so you >> can even wear 3D glasses (red/cyan) so the graph comes out the screen at >> you! All good fun. > > Ah awesome fun. Any blog posts/etc? As usual from me, I haven't got around to blogging about it yet. I'll try and get a blog done about it soon and hopefully a video so you can dig your 3D glasses out! Jon. _______________________________________________ dtrace-discuss mailing list dtrace-discuss@opensolaris.org