On Tue, 2008-05-27 at 10:11 +0200, Anselm R. Garbe wrote: > Well I see good reasons to abstract some mouse button hooks > into the bar. I'm open for proposals, but I think let's postpone > this idea for 5.1
Sweet. I think that the current work done in awesome is a derivate of a dwm patch that does that. But we can do something like: BarClick clicks { { 1, zoom, NULL }, { ... }, }; btw i also make the mouse wheel work when cursor in position 0,0.. maybe we should think in how to split the statusbar to specify where this event should be handled: - clicking in tags (currently supported and no way/sense to change this) - clicking in message area - clicking in title area - clicking in the screen corner (X11 limits) So this can be defined inside the BarClick typedef struct as an integer filled from a enum. --pancake > Kind regards, > Anselm > > On Mon, May 26, 2008 at 07:29:01PM +0200, yy wrote: > > 2008/5/26 pancake <[EMAIL PROTECTED]>: > > ... > > > For those new users..my patch(which is currently removed from the web) > > > do something like: > > > > > > 1: zoom > > > 2: new terminal > > > 3: kill > > > 4: next > > > 5: prev > > > > > > What do you think about this? > > > > > > --pancake > > > > For me, next/prev with the wheel is essential to zoom (I use the > > middle button) and when in maximized or floating mode. I have button1 > > to move windows (wrapping the pointer to the upper-left corner) and > > button3 to resize. I think our patches are very similar, but it could > > be easily defined in config.h, in the same way than keys are (and > > probably sharing some code). BTW, my reasons to use the mouse are: > > 1. acme/sam/rio > > 2. gimp > > 3. I smoke too much > > It is also more comfortable when you are with more people. > > IMO, it is somewhat stupid needing two hands to do something like > > moving a window. > > > > -- > > > > > > - yiyus || JGL . > > >