I've seen this behavior.  Unity should have a way of being more forceful
about its kills after an application doesn't respond to quits for a
while (or perhaps infer it when the user issues repeated quit commands).

Other operating systems offer to do the equivalent of kill -9 ("Force
quit") in similar situations.  Wine is smart enough to clean up
wineserver if all the application processes are removed this way.

** Changed in: wine1.6 (Ubuntu)
   Importance: Undecided => Medium

** Changed in: wine1.6 (Ubuntu)
       Status: Confirmed => Triaged

** Also affects: unity (Ubuntu)
   Importance: Undecided
       Status: New

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https://bugs.launchpad.net/bugs/1297150

Title:
  Unity "quit" button doesn't do anything when Wine application is
  frozen

Status in “unity” package in Ubuntu:
  New
Status in “wine1.6” package in Ubuntu:
  Triaged

Bug description:
  A Wine app that freezes up can be in a state where it is unkillable by
  using the interface.  Killing the process in a terminal, or doing a
  wineserver -k command, can solve the situation, however there is no
  way to do this within Unity even after repeated "quit" demands.

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