Might be a two-parter bug.

On the indicator-session side, we need to handle "challenge" as a
response to CanSuspend / CanHibernate calls and, when calling
suspend/hibernate, allow interactivity. This is in the fix-suspend-on-u8
branch.

Even after this is done, u8's challenge prompt is the lockscreen, so the 
unintuitive UX is that you have to (appear to) unlock in order to suspend. So 
in u8,
1. we should consider whether a password prompt should be necessary for 
suspend, and
2. if prompt is necessary, Calls to login1.Suspend(interactive=True) should 
probably be handled more elegantly than showing the lockscreen prompt


** Changed in: indicator-session (Ubuntu)
   Importance: Undecided => High

** Also affects: unity8 (Ubuntu)
   Importance: Undecided
       Status: New

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https://bugs.launchpad.net/bugs/1674389

Title:
  Session Indicator's "Suspend" button has no effect in Unity 8

Status in indicator-session package in Ubuntu:
  Confirmed
Status in unity8 package in Ubuntu:
  New

Bug description:
  Testing Unity 8 from a Zesty nightly iso install on March 17 2017.

  When clicking on the "Suspend" button in the session indicator,
  nothing happens.

  This may or may not be an indicator-session issue. I need to triage
  this and see where the breakage is, e.g. does it work in Unity 7 on
  Zesty, and are there are any DBus signatures that have changed in
  Zesty that would cause this

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