> For background there *are* identifiable advantages to incorporating
Dialogs...into the model. Mostly this revolves around allowing the dialog
to hook into the MApplication's context chain (allowing DI > & service
access...) as well as normalizing the hosting of MParts in the dialog.

I can confirm that, in our Eclipse 4 training sessions I felt that using
Dialogs and Wizards was a step back because DI could not be used directly.

Best regards, Lars



2013/11/20 Eric Moffatt <[email protected]>

> JD, this is the reason that we're starting with only the barest of
> enhancements; we're waiting to see concrete uses before deciding whether or
> not any other extensions are needed (or indeed if even the new ones are).
> We realize that we could likely accomplish everything using tags but think
> that having the model elements available will make it easier for clients to
> more accurately define their application (and for others to more easily
> understand what's in the app).
>
> For background there *are* identifiable advantages to incorporating
> Dialogs...into the model. Mostly this revolves around allowing the dialog
> to hook into the MApplication's context chain (allowing DI & service
> access...) as well as normalizing the hosting of MParts in the dialog.
>
> Eric
>
>
> [image: Inactive hide details for Joseph D Carroll Jr ---11/18/2013
> 06:00:02 PM---I realize these changes are already in master, but I]Joseph
> D Carroll Jr ---11/18/2013 06:00:02 PM---I realize these changes are
> already in master, but I think we are getting too specific with our mode
>
>
>
>    From:
>
>
> Joseph D Carroll Jr <[email protected]>
>
>    To:
>
>
> E4 Project developer mailing list <[email protected]>,
>
>    Date:
>
>
> 11/18/2013 06:00 PM
>
>    Subject:
>
>
> Re: [e4-dev] Model changes for 4.4 M4
>
>    Sent by:
>
>
> [email protected]
> ------------------------------
>
>
>
> I realize these changes are already in master, but I think we are getting
> too specific with our model.  Having an MWizardDialog only opens the door
> to having an MWizardPart and IMHO that defeats the entire purpose of having
> a generic model in the first place.
>
> If we are going to model the Wizard (which I can make arguments either
> way) it should inherit from MPart if anything.  I guess I am more for
> modeling Wizards AND WizardPages because I feel that makes a better
> argument for reuse.  But all of this is for naught if we are going to
> delineate our model so rigidly.
>
> I would even be for creating a model element that blurs the line between
> WizardPage and PreferencePage (call it an MInteractionPage).  Because, from
> an abstract sense, WizardPage and PreferencePage accomplish the same thing;
> taking some form of user interaction.  Combine that with the existing DI
> framework and there is no need to have separate entities.
>
> So I would vote:
>  -1 on MWizardDialog
>    0 on MDialog
>    I think we can enhance our existing tags on MWindow to accomplish
> everything the Dialog does (like even having a "dialog" tag).
>
> JD
>
>
> On Tue, Nov 12, 2013 at 1:44 PM, Paul Elder 
> <*[email protected]*<[email protected]>>
> wrote:
>
>    Brian de Alwis <*[email protected]* <[email protected]>>
>    wrote on 11/11/2013 12:17:29 PM:
>
>
>    >
>    > I’d have thought we wanted MDialog to be distinct from MWindow?  And
>    > aren’t wizards really a form of dialog?
>
>    >
>    > The Workbench code (currently) assumes that it can take over and
>    > manage any MWindow.  I don’t think we want the workbench to manage
>    dialogs :-)
>    >
>
>    For the first cut, I'm going to create MDialog (subclassing MWindow),
>    and MWizardDialog subclassing MDialog. If subclassing MWindow proves to be
>    a problem, we can change it, but logically (at least on the windowing
>    systems I know of), a dialog is a window.
>
>    Paul
>    _______________________________________________
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>
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>

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