Michael Lorer <michael.lorer <at> opus.de> writes:

> 
> 
> Hello,
>  
> I investigated some more in my problem.
> And traced the problem of the not loaded symbols to an Winnt-API-call in 
Nt32Pkg/Library/DxeNt32PeCoffExtraActionLib:
> Library = mWinNt->LoadLibraryEx (DllFileName, NULL, 
DON’T_RESOLVE_DLL_REFERENCES);
> That call returns NULL back to Library and therefore the symbols aren’t 
loaded.
>  
> Right now it wasn’t possible for me to debug into the API-call.
> But with mWinNt->GetLastError(); I get back an errorcode 87:
> http://msdn.microsoft.com/en-us/library/windows/desktop/ms681382(v=vs.85).aspx
>  
> Does someone have any ideas what to check further?
>  
> Regards,
> Michael
>  
> Von: Michael Lorer [mailto:michael.lorer <at> opus.de] Gesendet: Dienstag, 4. 
Dezember 2012 16:33An: edk2-devel <at> lists.sourceforge.netBetreff: [edk2] 
Source-level-debugging (NT32 + MS Visual Studio 2010)
>  
> Hello,
>  
> I set up my UEFI Build-environment as described here:
> http://uefi.blogspot.de/2012/06/how-to-debug-edk2s-windows-hosted-uefi.html
>  
> I’m using Microsoft Windows 7, 64Bit together with MS Visual Studio 2010 
Premium.
> Right now I’m able to build the NT32-package and include some own packages in 
the build-process, adding them to the Nt32Pkg.inf-file.
> But I’m not able to get the source level debugging working for other modules 
than NT32.
>  
> When I start SecMain.exe out of Visual Studio and break it during executing 
the Shell I can step through the code in Visual Studio.
> But if I add the expression __debugbreak() into the 
> HelloWorld.efi-application 
and rebuild everything, the Breakpoint is cached after I start NT32 and run 
Helloworld.efi in the shell. But no sourcecode is shown.
> The console throws the following message:
> WARNING: No source level debug 
d:\edk2\Build\NT32\DEBUG_VS2010x86\IA32\MdeModulePkg\Application\HelloWorld\Hell
oworld\DEBUG\HelloWorld.DLL.
>  
> The pdb-files are generated and the header-information in the .efi-file to 
locate the correct pdb-file is also right.
> Any idea where to look or what to change to get the source level debugging 
working for my own modules?
>  
> Regards,
> Michael
> 
> 
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Hi Michael,

Did you get to the bottom of this?

Regards, Martin


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