Hello Tony,

 

That 3 year old snapshot doesn't support VS2013. See 
BaseTools/Conf/tools_def.template for a list of supported tool chains.

 

To build with VS2010 using Win64, do this:

 

Microsoft Windows [Version 6.1.7601]

Copyright (c) 2009 Microsoft Corporation.  All rights reserved.

 

d:\>"%VS100COMNTOOLS%\..\..\VC\vcvarsall.bat" x86

Setting environment for using Microsoft Visual Studio 2010 x86 tools.

 

d:\>cd D:\tmp\FW\edk2

 

D:\tmp\FW\edk2>edksetup.bat --nt32

 

D:\tmp\FW\edk2>build -p D:\tmp\FW\edk2\Nt32Pkg\Nt32Pkg.dsc -b DEBUG -t 
VS2010x86 -n 16 -a IA32

 

<snip>

 

FV Space Information

FVRECOVERY [79%Full] 2621440 total, 2078560 used, 542880 free

 

- Done -

Build end time: 20:47:03, Jul.09 2015

Build total time: 00:00:43

 

Thanks,

Scott

 

From: Tony [mailto:tony...@hotmail.com] 
Sent: Thursday, July 09, 2015 07:32 PM
To: edk2-devel@lists.sourceforge.net
Subject: Re: [edk2] edk2 build problems

 

I got it from 
http://sourceforge.net/projects/edk2/files/EDK%20II%20Releases/Demo%20apps/EDKII_Training_July2012.zip/download

  _____  

From: tony...@hotmail.com <mailto:tony...@hotmail.com> 
To: edk2-devel@lists.sourceforge.net <mailto:edk2-devel@lists.sourceforge.net> 
Date: Fri, 10 Jul 2015 00:27:52 +0000
Subject: Re: [edk2] edk2 build problems

Hello Neeraj,

 

Thanks for your reply. I did as you suggested and updated my target_conf file 
to replace my active_platform with

ACTIVE_PLATFORM       = ShellPkg\ShellPkg.dsc

 

I ran the build from x86 vs studio command line and got exactly the same error 
as before.

 

Thanks

 

  _____  

From: tony...@hotmail.com <mailto:tony...@hotmail.com> 
To: edk2-devel@lists.sourceforge.net <mailto:edk2-devel@lists.sourceforge.net> 
Subject: RE: [edk2] edk2 build problems
Date: Fri, 10 Jul 2015 00:22:00 +0000

Hi Andrew, thanks for your reply. Could you please advise how I  can check the 
versions of MdePkg & MdeModulePkg.

 

Thanks.

  _____  

From: tony...@hotmail.com <mailto:tony...@hotmail.com> 
To: edk2-devel@lists.sourceforge.net <mailto:edk2-devel@lists.sourceforge.net> 
Date: Fri, 10 Jul 2015 00:13:38 +0000
Subject: Re: [edk2] edk2 build problems

Hello Thomas,

 

Many thanks for your advise. I have changed my active_platform to 
Nt32Pkg/Nt32Pkg.dsc but I still get the exact same error as before. 

I used the 32bit command prompt from vs studio 2013.

 

Thanks.

  _____  

Date: Thu, 9 Jul 2015 01:29:42 -0500
From: tcrog...@gmail.com <mailto:tcrog...@gmail.com> 
To: edk2-devel@lists.sourceforge.net <mailto:edk2-devel@lists.sourceforge.net> 
Subject: Re: [edk2] edk2 build problems

The UEFI shell is an application that can be run in a UEFI environment (either 
on real or emulated hardware) similar to how the Windows command prompt runs in 
the Windows OS. So first you need to have a UEFI environment. There are many 
options here. There is a UEFI environment on your computer before the Windows 
OS loads, so you can build and .efi file from ShellPkg or get the pre-built one 
from ShellBinPkg and put it on a USB and boot to it from your boot manager. You 
can also build an emulated (Nt32Pkg) or virtual (OVMF) UEFI environment from 
edk2.

 

The simplest route for you is probably to build Nt32Pkg. It creates the 
emulated UEFI environment and also builds the shell application for you and 
starts it by default. There used to be really simple instructions on tianocore, 
but things have gotten moved around a lot. Pretty much you just build Nt32Pkg 
(32-bit, of course) and it produces and .exe deep in the Build folder. You run 
the .exe and it brings up the emulated environment and starts the shell 
application. If my memory is correct, you just need to change your 
TOOL_CHAIN_TAG to VS2013x86, and in edk2 folder from the command line run 
"edksetup.bat --nt32" to set up your build environment, then "build" to 
actually build Nt32Pkg, then "build run" to run the .exe that is produced.

 

Btw, MdeModulePkg is just a collection of drivers and libraries, it is not a 
full firmware. Packages like OvmfPkg and Nt32Pkg (ones containing a .fdf) pull 
things together into a complete firmware. For real hardware, people create 
their own packages (not included in edk2, of course) that pull things together 
with platform specific code.

 

On Thu, Jul 9, 2015 at 12:25 AM, Tony <tony...@hotmail.com 
<mailto:tony...@hotmail.com> > wrote:

I am very new to uefi dev and trying to understand how the environment needs to 
be setup to bring up the uefi shell.

 

My current environment is:

win 7 pro 64bit

vs studio express 2013 for desktop

edk2

 

The edk2 binaries are in the f:\ folder. I have modified target_arch & 
toolchain to reflect my build platforms. That said I have tried x64 as my 
target_arch too. 

 

I like to think that I have set up the environment correctly (after ironing 
other errors) but when I do a build from vs2013 command line (and also from x64 
command line) I get the following error  for which I cannot seem to find a 
resolution:

 

f:\edk2\MdeModulePkg\Library\UefiHiiLib\HiiString.c(253) : error C2220: warning

treated as error - no 'object' file generated

f:\edk2\MdeModulePkg\Library\UefiHiiLib\HiiString.c(253) : warning C4013: 'GetEf

iGlobalVariable2' undefined; assuming extern returning int

NMAKE : fatal error U1077: '"C:\Program Files (x86)\Microsoft Visual Studio 12.0

\Vc\bin\cl.exe"' : return code '0x2'

Stop.

 

 

build...

 : error 7000: Failed to execute command

        C:\Program Files (x86)\Microsoft Visual Studio 12.0\Vc\bin\nmake.exe /no

logo tbuild [f:\edk2\Build\MdeModule\DEBUG_VS2013x86\IA32\MdeModulePkg\Library\U

efiHiiLib\UefiHiiLib]

 

 

buiLD...

 : error F002: Failed to build module

        f:\edk2\MdeModulePkg\Library\UefiHiiLib\UefiHiiLib.inf [IA32, VS2013x86,

 DEBUG]

 

- Failed -

Build end time: 14:44:21, Jul.09 2015

Build total time: 00:00:09

 

I read somewhere that the winsdk needs to change from the default v6.0a to one 
that suits your vs studio. I changed that to v8.0a to no effect.

 

Following the guide from edk2 I set my active_platform to be 
MdeModulePkg/MdeModulePkg.dsc. I have seen other people using Nt32Pkg. I have 
tried that as well. What is the difference and why must we chose one over the 
other.

 

I will appreciate your assistance.

 

Thanks,

Tony

 


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