Kirby Urner wrote: >Lines aren't >perfectly straight either -- zoom in and they become zig-zaggy/wavilinear. >Zoom out, and all you get are curves and great circles. > > Yes. From a bitmap perspective, anyway.
And certainly circles, even from a vector computer graphics point of view are actually polygons, not circles. Which is really my problem.. And is directly related to dynamic zooming. I am in fact attempting to make my algorithm for converting a representation from a circle (i.e. polygon) to a line and back again sensitive to the actual zoom level. At some definition of local, the circle becomes a line. Summer must be over . I have time for this kind of fun again. Art _______________________________________________ Edu-sig mailing list Edu-sig@python.org http://mail.python.org/mailman/listinfo/edu-sig