On 5/1/06, Michael Tobis <[EMAIL PROTECTED]> wrote: > I am imagining, ultimately, a very ambitious project relying on > network effects in the social sense. In connecting to the internet in > that context I still think the architecture must be that the student's > machine is an HTTP client, because anything else would raise a lot of > complexity.
Starting to sound a lot like Croquet, which is peer to peer. Dunno based on what protocol. I'm thinking maybe two generic categories of product, that needn't be confused: (1) A simpler interactive "in a browser" tutorial, that adds Python shell and interactive graphics to Mozilla or whatever. Like what Mr. Roberge is doing and related to early doctest experiments. (2) The more complex interactive "shared world" space, also with Python bindings, but with a back end that's more like a full-featured gaming engine with perhaps a custom non-browser client. More like the PySqueak vision. Kirby _______________________________________________ Edu-sig mailing list [email protected] http://mail.python.org/mailman/listinfo/edu-sig
