On 9/21/06, Arthur <[EMAIL PROTECTED]> wrote: > A discussion geared toward surrounding something like GameMaker with > pretense is not. > > I think there is much of that going on, so I find it necessary to claw > at that pretense. Otherwise I would not. > > Art
On the other hand, I'm highly doubtful that you've downloaded GameMaker and assessed it. I said it had line by line coding aspects, I forget how round trip. Having a GUI palette add lines somewhere, or using a slots metaphor to tweak properties (e.g. font color, caption), is as much a skill as freehanding. You need exposure to both. I'm not one of these "all terminal window all the time" types (on the contrary, my Python shell beginning presumes a GUI, with either Tk or wx under the hood). I think you're angling to find a weakness in Game Maker that isn't there, then you pretend you've found it, based on ad copy or web promos, and sound off about how you know of a better way. Count me a skeptic. Your style of analysis quickly demeans and cheapens honest and high quality contributions to the field based on cursory analysis. I'm dubious Pygeo will survive its author for that reason. Kirby _______________________________________________ Edu-sig mailing list [email protected] http://mail.python.org/mailman/listinfo/edu-sig
