Hi, In little more than one year I'll become a teacher in informatics for 14 - 16 year-olds (and math, history for 12-15y). Nowadays these pupils get Word, Excel and Pascal. Few hours are actually spent on programming.
I would like to change this into oooWriter, oooCalc and Python (and perhaps a little more, depending on the strength of my class). Now, before we graduate, everybody needs to write a paper. These subjects are on my list: * Learn Python - a studybook with theory, examples and exercises -- Idea: The last lessons the pupils can make a simple game, building on functions they saw that year ->Math: The possibility to use python in my math class, for instance as a plotter, calculating surface, drawing figures ... (In my spare time I would like to write a GeoGebra like program, in Python. Still theoretical though ...) * Learn Writer - just a replacement for Word -- Idea: python-uno * Learn Calc - Idem as Writer I am considering to use "Think like a computer scientist" as a basis for my paper. But I am a little stuck on the math and game documentation. Can someone provide me with some links? Also I would like your comments and suggestions on the ideas. Furthermore, what should I integrate, what not? If this works, we could provide teachers with a studybook for python, which makes the step to use the language a lot smaller and therefor easier to make. Regards, Sven PS: My English is a bit rusty. Working on it ...
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