coyote_academy -1 points0 points1 point 207 milliseconds ago[-]

The curriculum I've been using in Portland, Oregon is vector
intensive, with scaffolding like stickworks.py, documented and
explained on ShowMeDo. For output, we use x3D (VRML) and POV-Ray, a
free ray tracer, no Internet required, plus these tools are no cost
and multi-platform.

However, our commitment is to learning a lot of Python, and ray
tracing, as an end in itself, i.e. we don't really care about "pure
math" per se, divorced from its use with some tool or other, so if you
goal is to keep it very abstract, without the hours of practice with
the technology (Python in our case -- we learn about "math objects"
across the board, vectors one among many), then our solution is not
for you.

Links:
ShowMeDo: http://showmedo.com/videotutorials/series?id=101
SA: Math: http://www.4dsolutions.net/ocn/pymath.html (vectors etc.)

On Thu, Jun 11, 2009 at 8:37 AM, Daniel Ajoy<da.a...@gmail.com> wrote:
> http://www.reddit.com/r/math/comments/8riul/teacher_looking_for_software_for_displaying_3d/
>
> """
> Hi, I have spent a good few hours on a fruitless search for something that 
> will help my students understand 3D vectors better. What I'm teaching is 
> basically stuff like this: The equation of a line in three dimensions 
> (something like r = a + t b (b is a direction vector, t is a parameter)
>
> The equation of a plane as r . n = a . n
>
> Intersection between lines and planes, angles between two planes, between a 
> plane and a line, identifying lines as skew, parallel, etc., techniques like 
> cross product for finding plane normals.
>
> (This is all part of the UK "A-level" Maths if you're wondering).
>
> I'm looking for something to help visualise this type of mathematics, because 
> almost all students say this area is one of the hardest of the course, and 
> they never seem to be very good at constructing an appropriate image in their 
> mind that would allow them to see a sensible strategy for finding the 
> solution. I feel sure that my combination of metre rules and desks and pieces 
> of paper is insufficient for them to build a good mental picture.
>
> So I want something that will not only show planes and lines on the projector 
> screen in a good quality 3D representation, but will (v important) allow me 
> to rotate the image or the objects in the image, or move lines and see how a 
> point on the line moves with it, etc.
>
> Software doesn't have to be free, but I doubt my school would be prepared to 
> pay several hundred dollars. I teach English qualifications in China, by the 
> way, so bear that in mind.
>
> Edit: I forgot to mention we don't have internet in the classroom at the 
> moment, so it needs to be an offline tool.
>
> Thanks if anyone has a suggestion.
> """
>
>
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