Hi all,

I've fadded doc-strings to the RawPen methods in turtlenew.py.
However, I have not yet added these doc-strings to the module-level
functions, mainly to avoid the hassles of maintaining duplicate doc
strings; I think any duplicate doc-strings should be added as a last
step. Or better yet: does anyone know how to automatically copy the
doc-strings from the RawPen methods and add them to their module-level
equivalents?

I tried as much as possible to copy from the standard Python
documentation. I also added runnable examples for each of the methods.
I am not certain if these examples would be appreciated by young
children, as I am thinking mainly of what the students in my
first-year university class would benefit from.

I made two other major changes:

   - I don't think the speed (and delay) functions should return a
value when speed is None. That's effectively making them both setters
and getters, which is not good style. It forces the programmer to
remember this non-standard convention, and turtle.py already has some
odd conventions (e.g. the fill(1)/fill(0)). Thus I changed them both
to be simply setters. If getters are wanted, then lets add those as
separate functions.

   - I added helper functions begin_fill() and end_fill(), which can
be used in place of fill(1) and fill(0). I can never remember if it is
fill(1) or fill(0) that should be called first.

Toby
--
Dr. Toby Donaldson
School of Computing Science
Simon Fraser University (Surrey)

----------------------------------------------------------------------------------------------------

# LogoMation-like turtle graphics

"""
Turtle graphics is a popular way for introducing programming to
kids. It was part of the original Logo programming language developed
by Wally Feurzig and Seymour Papert in 1966.

Imagine a robotic turtle starting at (0, 0) in the x-y plane. Give it
the command turtle.forward(15), and it moves (on-screen!) 15 pixels in
the direction it is facing, drawing a line as it moves. Give it the
command turtle.left(25), and it rotates in-place 25 degrees clockwise.

By combining together these and similar commands, intricate shapes and
pictures can easily be drawn.
"""

from math import * # Also for export
import Tkinter

speeds = ['fastest', 'fast', 'normal', 'slow', 'slowest']

class Error(Exception):
    pass

class RawPen:

    def __init__(self, canvas):
        self._canvas = canvas
        self._items = []
        self._tracing = 1
        self._arrow = 0
        self._delay = 10     # default delay for drawing
        self.degrees()
        self.reset()

    def degrees(self, fullcircle=360.0):
        """ Set angle measurement units to degrees.

        Example:
        >>> turtle.degrees()
        """
        self._fullcircle = fullcircle
        self._invradian = pi / (fullcircle * 0.5)

    def radians(self):
        """ Set the angle measurement units to radians.

        Example:
        >>> turtle.radians()
        """
        self.degrees(2.0*pi)

    def reset(self):
        """Clear the screen, re-center the pen, and set variables to
        the default values.

        Example:
        >>> turtle.position()
        [0.0, -22.0]
        >>> turtle.heading()
        100.0
        >>> turtle.reset()
        >>> turtle.position()
        [0.0, 0.0]
        >>> turtle.heading()
        0.0
        """
        canvas = self._canvas
        self._canvas.update()
        width = canvas.winfo_width()
        height = canvas.winfo_height()
        if width <= 1:
            width = canvas['width']
        if height <= 1:
            height = canvas['height']
        self._origin = float(width)/2.0, float(height)/2.0
        self._position = self._origin
        self._angle = 0.0
        self._drawing = 1
        self._width = 1
        self._color = "black"
        self._filling = 0
        self._path = []
        self._tofill = []
        self.clear()
        canvas._root().tkraise()

    def clear(self):
        """ Clear the screen. The turtle does not move.

        Example:
        >>> turtle.position()
        [10.0, -20.0]
        >>> turtle.heading()
        270.0
        >>> turtle.clear()
        >>> turtle.position()
        [10.0, -20.0]
        >>> turtle.heading()
        270.0
        """
        self.fill(0)
        canvas = self._canvas
        items = self._items
        self._items = []
        for item in items:
            canvas.delete(item)
        self._delete_turtle()
        self._draw_turtle()

    def tracer(self, flag):
        """Set tracing on if flag is True, and off if it is False.
        Tracing means line are drawn more slowly, with an
        animation of an arrow along the line.

        Example:
        >>> turtle.tracer(False)   # turns off Tracer
        """
        self._tracing = flag
        if not self._tracing:
            self._delete_turtle()
        self._draw_turtle()

    def forward(self, distance):
        """ Go forward distance steps.

        Example:
        >>> turtle.position()
        [0.0, 0.0]
        >>> turtle.heading()
        0.0
        >>> turtle.forward(25)
        >>> turtle.position()
        [25.0, 0.0]
        >>> turtle.heading()
        0.0
        >>> turtle.forward(-75)
        >>> turtle.position()
        [-50.0, 0.0]
        >>> turtle.heading()
        0.0
        """
        x0, y0 = start = self._position
        x1 = x0 + distance * cos(self._angle*self._invradian)
        y1 = y0 - distance * sin(self._angle*self._invradian)
        self._goto(x1, y1)

    def backward(self, distance):
        """ Go backwards distance steps.

        The turtle's heading does not change.

        Example:
        >>> turtle.position()
        [0.0, 0.0]
        >>> turtle.heading()
        0.0
        >>> turtle.backward(30)
        >>> turtle.position()
        [-30.0, 0.0]
        >>> turtle.heading()
        0.0
        """
        self.forward(-distance)

    def left(self, angle):
        """ Turn left angle units.

        Units are by default degrees, but can be set via the degrees()
        and radians() functions.

        When viewed from above, the turning happens in-place around
        its center point.

        Example:
        >>> turtle.position()
        [-10.0, 135.0]
        >>> turtle.heading()
        22
        >>> turtle.left(45)
        >>> turtle.position()
        [-10.0, 135.0]
        >>> turtle.heading()
        67.0
        """
        self._angle = (self._angle + angle) % self._fullcircle
        self._draw_turtle()

    def right(self, angle):
        """ Turn right angle units.

        Units are by default degrees, but can be set via the degrees()
        and radians() functions.

        When viewed from above, the turning happens in-place around
        its center point.

        Example:
        >>> turtle.position()
        [-10.0, 135.0]
        >>> turtle.heading()
        22
        >>> turtle.right(45)
        >>> turtle.position()
        [-10.0, 135.0]
        >>> turtle.heading()
        337.0
        """
        self.left(-angle)

    def up(self):
        """Pull the pen up -- no drawing when moving.

        Example:
        >>> turtle.up()
        """
        self._drawing = 0

    def down(self):
        """Put the pen down -- draw when moving.

        Example:
        >>> turtle.down()
        """
        self._drawing = 1

    def width(self, width):
        """ Set the line to thickness to width.

        Example:
        >>> turtle.width(10)
        """
        self._width = float(width)

    def color(self, *args):
        """ Set the pen color.

        Three input formats are allowed:

            color(s)
            s is a Tk specification string, such as "red" or "yellow"

            color((r, g, b))
            r, g, and b represent an RGB color, and each of r, g, and b
            are in the range [0..1]

            color(r, g, b)
            r, g, and b represent an RGB color, and each of r, g, and b
            are in the range [0..1]

        Example:

        >>> turtle.color('brown')
        >>> tup = (0.2, 0.8, 0.55)
        >>> turtle.color(tup)
        >>> turtle.color(0, .5, 0)
        """
        if not args:
            raise Error, "no color arguments"
        if len(args) == 1:
            color = args[0]
            if type(color) == type(""):
                # Test the color first
                try:
                    id = self._canvas.create_line(0, 0, 0, 0, fill=color)
                except Tkinter.TclError:
                    raise Error, "bad color string: %r" % (color,)
                self._set_color(color)
                return
            try:
                r, g, b = color
            except:
                raise Error, "bad color sequence: %r" % (color,)
        else:
            try:
                r, g, b = args
            except:
                raise Error, "bad color arguments: %r" % (args,)
        assert 0 <= r <= 1
        assert 0 <= g <= 1
        assert 0 <= b <= 1
        x = 255.0
        y = 0.5
        self._set_color("#%02x%02x%02x" % (int(r*x+y), int(g*x+y), int(b*x+y)))

    def _set_color(self,color):
        self._color = color
        self._draw_turtle()

    def write(self, text, move=0):
        """ Write text at the current pen position.

        If move is true, the pen is moved to the bottom-right corner
        of the text. By default, move is False.

        Example:
        >>> turtle.write('The race is on!')
        >>> turtle.write('Home = (0, 0)', True)
        """
        x, y  = self._position
        x = x-1 # correction -- calibrated for Windows
        item = self._canvas.create_text(x, y,
                                        text=str(text), anchor="sw",
                                        fill=self._color)
        self._items.append(item)
        if move:
            x0, y0, x1, y1 = self._canvas.bbox(item)
            self._goto(x1, y1)
        self._draw_turtle()

    def fill(self, flag):
        """ Call fill(1) before drawing the shape you want to fill, and
        fill(0) when done.

        Example:
        >>> turtle.fill(1)
        >>> turtle.forward(100)
        >>> turtle.left(90)
        >>> turtle.forward(100)
        >>> turtle.left(90)
        >>> turtle.forward(100)
        >>> turtle.left(90)
        >>> turtle.forward(100)
        >>> turtle.fill(0)
        """
        if self._filling:
            path = tuple(self._path)
            smooth = self._filling < 0
            if len(path) > 2:
                item = self._canvas._create('polygon', path,
                                            {'fill': self._color,
                                             'smooth': smooth})
                self._items.append(item)
                if self._tofill:
                    for item in self._tofill:
                        self._canvas.itemconfigure(item, fill=self._color)
                        self._items.append(item)
        self._path = []
        self._tofill = []
        self._filling = flag
        if flag:
            self._path.append(self._position)
        self.forward(0)

    def begin_fill(self):
        """ Called just before drawing a shape to be filled.

        Example:
        >>> turtle.begin_fill()
        >>> turtle.forward(100)
        >>> turtle.left(90)
        >>> turtle.forward(100)
        >>> turtle.left(90)
        >>> turtle.forward(100)
        >>> turtle.left(90)
        >>> turtle.forward(100)
        >>> turtle.end_fill()
        """
        self.fill(1)

    def end_fill(self):
        """ Called after drawing a shape to be filled.

        Example:
        >>> turtle.begin_fill()
        >>> turtle.forward(100)
        >>> turtle.left(90)
        >>> turtle.forward(100)
        >>> turtle.left(90)
        >>> turtle.forward(100)
        >>> turtle.left(90)
        >>> turtle.forward(100)
        >>> turtle.end_fill()
        """
        self.fill(0)

    def circle(self, radius, extent=None):
        """ Draw a circle with given radius.
        The center is radius units left of the turtle; extent
        determines which part of the circle is drawn. If not given,
        the entire circle is drawn.

        If extent is not a full circle, one endpoint of the arc is the
        current pen position. The arc is drawn in a counter clockwise
        direction if radius is positive, otherwise in a clockwise
        direction. In the process, the direction of the turtle is
        changed by the amount of the extent.

        >>> turtle.circle(50)
        >>> turtle.circle(120, 180)  # half a circle
        """
        if extent is None:
            extent = self._fullcircle
        x0, y0 = self._position
        xc = x0 - radius * sin(self._angle * self._invradian)
        yc = y0 - radius * cos(self._angle * self._invradian)
        if radius >= 0.0:
            start = self._angle - 90.0
        else:
            start = self._angle + 90.0
            extent = -extent
        if self._filling:
            if abs(extent) >= self._fullcircle:
                item = self._canvas.create_oval(xc-radius, yc-radius,
                                                xc+radius, yc+radius,
                                                width=self._width,
                                                outline="")
                self._tofill.append(item)
            item = self._canvas.create_arc(xc-radius, yc-radius,
                                           xc+radius, yc+radius,
                                           style="chord",
                                           start=start,
                                           extent=extent,
                                           width=self._width,
                                           outline="")
            self._tofill.append(item)
        if self._drawing:
            if abs(extent) >= self._fullcircle:
                item = self._canvas.create_oval(xc-radius, yc-radius,
                                                xc+radius, yc+radius,
                                                width=self._width,
                                                outline=self._color)
                self._items.append(item)
            item = self._canvas.create_arc(xc-radius, yc-radius,
                                           xc+radius, yc+radius,
                                           style="arc",
                                           start=start,
                                           extent=extent,
                                           width=self._width,
                                           outline=self._color)
            self._items.append(item)
        angle = start + extent
        x1 = xc + abs(radius) * cos(angle * self._invradian)
        y1 = yc - abs(radius) * sin(angle * self._invradian)
        self._angle = (self._angle + extent) % self._fullcircle
        self._position = x1, y1
        if self._filling:
            self._path.append(self._position)
        self._draw_turtle()

    def heading(self):
        """ Returns the turtle's current heading.

        Example:
        >>> turtle.heading()
        67.0
        """
        return self._angle

    def setheading(self, angle):
        """ Set the turtle facing the given angle.

        Here are some common directions in degrees:

           0 - east
          90 - north
         180 - west
         270 - south

        Example:
        >>> turtle.setheading(90)
        >>> turtle.heading()
        90
        >>> turtle.setheading(128)
        >>> turtle.heading()
        128
        """
        self._angle = angle
        self._draw_turtle()

    def window_width(self):
        """ Returns the width of the turtle window.

        Example:
        >>> turtle.window_width()
        640
        """
        width = self._canvas.winfo_width()
        if width <= 1:  # the window isn't managed by a geometry manager
            width = self._canvas['width']
        return width

    def window_height(self):
        """ Returns the height of the turtle window.

        Example:
        >>> turtle.window_height()
        768
        """
        height = self._canvas.winfo_height()
        if height <= 1: # the window isn't managed by a geometry manager
            height = self._canvas['height']
        return height

    def position(self):
        """ Returns the current (x, y) location of the turtle.

        Example:
        >>> turtle.position()
        [0.0, 240.0]
        >>> x, y = turtle.position()
        >>> x
        0.0
        >>> y
        240.0
        """
        x0, y0 = self._origin
        x1, y1 = self._position
        return [x1-x0, -y1+y0]

    def setx(self, xpos):
        """ Sets the turtle's x coordinate to be xpos.

        Example:
        >>> turtle.position()
        [10.0, 240.0]
        >>> turtle.setx(10)
        >>> turtle.position()
        [10.0, 240.0]
        """
        x0, y0 = self._origin
        x1, y1 = self._position
        self._goto(x0+xpos, y1)

    def sety(self, ypos):
        """ Sets the turtle's y coordinate to be ypos.

        Example:
        >>> turtle.position()
        [0.0, 0.0]
        >>> turtle.sety(-22)
        >>> turtle.position()
        [0.0, -22.0]
        """
        x0, y0 = self._origin
        x1, y1 = self._position
        self._goto(x1, y0-ypos)

    def towards(self, *args):
        """Returns the angle, which corresponds to the line
        from turtle-position to point (x,y).

        Argument can be two coordinates or one pair of coordinates
        or a RawPen/Pen instance.

        Example:
        >>> turtle.position()
        [10.0, 10.0]
        >>> turtle.towards(0,0)
        225.0
        """
        if len(args) == 2:
            x, y = args
        else:
            arg = args[0]
            if isinstance(arg, RawPen):
                x, y = arg.position()
            else:
                x, y = arg
        x0, y0 = self.position()
        dx = x - x0
        dy = y - y0
        return (atan2(dy,dx) / self._invradian) % self._fullcircle

    def goto(self, *args):
        """ Goto the given point.

        If the pen is down, then a line will be drawn. The turtle's
        orientation does not change.

        Two input formats are accepted:

           goto(x, y)
           go to point (x, y)

           goto((x, y))
           go to point (x, y)

        Example:
        >>> turtle.position()
        [0.0, 0.0]
        >>> turtle.heading()
        0.0
        >>> turtle.goto(50, -45)
        >>> turtle.position()
        [50.0, -45.0]
        >>> turtle.heading()
        0.0
        """
        if len(args) == 1:
            try:
                x, y = args[0]
            except:
                raise Error, "bad point argument: %r" % (args[0],)
        else:
            try:
                x, y = args
            except:
                raise Error, "bad coordinates: %r" % (args[0],)
        x0, y0 = self._origin
        self._goto(x0+x, y0-y)

    def _goto(self, x1, y1):
        x0, y0 = self._position
        self._position = map(float, (x1, y1))
        if self._filling:
            self._path.append(self._position)
        if self._drawing:
            if self._tracing:
                dx = float(x1 - x0)
                dy = float(y1 - y0)
                distance = hypot(dx, dy)
                nhops = int(distance)
                item = self._canvas.create_line(x0, y0, x0, y0,
                                                width=self._width,
                                                capstyle="round",
                                                fill=self._color)
                try:
                    for i in range(1, 1+nhops):
                        x, y = x0 + dx*i/nhops, y0 + dy*i/nhops
                        self._canvas.coords(item, x0, y0, x, y)
                        self._draw_turtle((x,y))
                        self._canvas.update()
                        self._canvas.after(self._delay)
                    # in case nhops==0
                    self._canvas.coords(item, x0, y0, x1, y1)
                    self._canvas.itemconfigure(item, arrow="none")
                except Tkinter.TclError:
                    # Probably the window was closed!
                    return
            else:
                item = self._canvas.create_line(x0, y0, x1, y1,
                                                width=self._width,
                                                capstyle="round",
                                                fill=self._color)
            self._items.append(item)
        self._draw_turtle()

    def speed(self, speed):
        """ Set the turtle's speed.

        speed must one of these five strings:

            'fastest' is a 0 ms delay
            'fast' is a 5 ms delay
            'normal' is a 10 ms delay
            'slow' is a 15 ms delay
            'slowest' is a 20 ms delay

         Example:
         >>> turtle.speed('slow')
        """
        try:
            speed = speed.strip().lower()
            self._delay = speeds.index(speed) * 5
        except:
            raise ValueError, "%r is not a valid speed. speed must be
one of %s" % (speed, speeds)


    def delay(self, delay):
        """ Sets the drawing delay in milliseconds.

        Example:
        >>> turtle.delay(15)
        """
        if int(delay) < 0:
            raise ValueError, "delay must be greater than or equal to 0"
        self._delay = int(delay)


    def _draw_turtle(self, position=[]):
        if not self._tracing:
            return
        if position == []:
            position = self._position
        x,y = position
        distance = 8
        dx = distance * cos(self._angle*self._invradian)
        dy = distance * sin(self._angle*self._invradian)
        self._delete_turtle()
        self._arrow = self._canvas.create_line(x-dx,y+dy,x,y,
                                          width=self._width,
                                          arrow="last",
                                          capstyle="round",
                                          fill=self._color)
        self._canvas.update()

    def _delete_turtle(self):
        if self._arrow != 0:
            self._canvas.delete(self._arrow)
            self._arrow = 0


_root = None
_canvas = None
_pen = None
_width = 0.50                  # 50% of window for width
_height = 0.75                 # 75% of window for height
_startx = None
_starty = None
_title = "Turtle Graphics"     # default title

class Pen(RawPen):

    def __init__(self):
        global _root, _canvas, _width, _height
        if _root is None:
            _root = Tkinter.Tk()
            _root.wm_protocol("WM_DELETE_WINDOW", self._destroy)
            _root.title(_title)

        if _canvas is None:
            # XXX Should have scroll bars
            _canvas = Tkinter.Canvas(_root, background="white")
            _canvas.pack(expand=1, fill="both")

        setup(width=_width, height= _height, startx=_startx, starty=_starty)

        RawPen.__init__(self, _canvas)

    def _destroy(self):
        global _root, _canvas, _pen
        root = self._canvas._root()
        if root is _root:
            _pen = None
            _root = None
            _canvas = None
        root.destroy()

def _getpen():
    global _pen
    if not _pen:
        _pen = Pen()
    return _pen

class Turtle(Pen):
    pass

def degrees(): _getpen().degrees()
def radians(): _getpen().radians()
def reset(): _getpen().reset()
def clear(): _getpen().clear()
def tracer(flag): _getpen().tracer(flag)
def forward(distance): _getpen().forward(distance)
def backward(distance): _getpen().backward(distance)
def left(angle): _getpen().left(angle)
def right(angle): _getpen().right(angle)
def up(): _getpen().up()
def down(): _getpen().down()
def width(width): _getpen().width(width)
def color(*args): _getpen().color(*args)
def write(arg, move=0): _getpen().write(arg, move)
def fill(flag): _getpen().fill(flag)
def begin_fill(): _getpen().begin_fill()
def end_fill(): _getpen.end_fill()
def circle(radius, extent=None): _getpen().circle(radius, extent)
def goto(*args): _getpen().goto(*args)
def heading(): return _getpen().heading()
def setheading(angle): _getpen().setheading(angle)
def position(): return _getpen().position()
def window_width(): return _getpen().window_width()
def window_height(): return _getpen().window_height()
def setx(xpos): _getpen().setx(xpos)
def sety(ypos): _getpen().sety(ypos)
def towards(*args): return _getpen().towards(*args)
def done(): _root.mainloop()
def delay(delay=-1): return _getpen().delay(delay)
def speed(speed=''): return _getpen().speed(speed)
def setup(**geometry):
    global _root, _canvas, _width, _height, _startx, _starty

    _width = geometry.get('width',_width)
    _height = geometry.get('height',_height)
    _startx = geometry.get('startx', _startx)
    _starty = geometry.get('starty', _starty)

    if _root:
        if 0 < _width <= 1:
            _width = _root.winfo_screenwidth() * _width
        if 0 < _height <= 1:
            _height = _root.winfo_screenheight() * _height
            # center window on screen
        if _startx is None:
            _startx = (_root.winfo_screenwidth() - _width) / 2
        if _starty is None:
            _starty = (_root.winfo_screenheight() - _height) / 2

        _root.geometry("%dx%d+%d+%d" % (_width, _height, _startx, _starty))


def title(title):
    global _title
    _title = title

def demo():
    reset()
    tracer(1)
    up()
    backward(100)
    down()
    # draw 3 squares; the last filled
    width(3)
    for i in range(3):
        if i == 2:
            fill(1)
        for j in range(4):
            forward(20)
            left(90)
        if i == 2:
            color("maroon")
            fill(0)
        up()
        forward(30)
        down()
    width(1)
    color("black")
    # move out of the way
    tracer(0)
    up()
    right(90)
    forward(100)
    right(90)
    forward(100)
    right(180)
    down()
    # some text
    write("startstart", 1)
    write("start", 1)
    color("red")
    # staircase
    for i in range(5):
        forward(20)
        left(90)
        forward(20)
        right(90)
    # filled staircase
    fill(1)
    for i in range(5):
        forward(20)
        left(90)
        forward(20)
        right(90)
    fill(0)
    # more text
    write("end")
    if __name__ == '__main__':
        _root.mainloop()

if __name__ == '__main__':
    demo()

--~--~---------~--~----~------------~-------~--~----~
You received this message because you are subscribed to the Google Groups 
"edupython" group.
To post to this group, send email to [email protected]
To unsubscribe from this group, send email to [EMAIL PROTECTED]
For more options, visit this group at http://groups.google.com/group/edupython
-~----------~----~----~----~------~----~------~--~---

Reply via email to