I just _do not get_ what Craig means by any of this. Can anyone help translate Craig's response? PS. I suspect that an example of an "IFPP-like" method is one where- -you work out the borda score of each candidate -exclude the candidate with the lowest Borda score -etc. I know it has a name, but I can't remember it for the moment. Maybe Craig should test its results vs. his implicit IFPP method. On Sat, 9 Sep 2000, Craig Carey wrote: > At 13:25 00.09.09 +1000 Saturday, David Catchpole wrote: > >On Sat, 9 Sep 2000, Craig Carey wrote: > >> At 22:31 00.09.08 +1000 Friday, David Catchpole wrote: > >> >On Fri, 8 Sep 2000, Craig Carey wrote: > ... > >> >> At 08:54 00.09.05 +1000 Tuesday, David Catchpole wrote: > >> >> >> At 14:36 00.09.04 +1000 Monday, David Catchpole wrote: > >> >> >> >On Mon, 4 Sep 2000, Craig Carey wrote: > >> >> >> >> At 02:30 00.09.04 +0000 Monday, [EMAIL PROTECTED] > wrote: > ... > > > > >"As yet there are no principles of election methods applied yet. > > There are not defined, too. Without some principles, contradictions > can't be found. > > >I'm just demonstrating what may be a useful analytic tool. I know I'm > >going to be using it with respect to probablistic regularity a'la Peleg > >and Pattanaik and in fact > > > > I was only able to criticise that because it had bad problems, including > in systems with just the 3 papers, {(AB),(B),(C)}. Remember, the rule > tried to be anti-proportional by making the B-wins region concave in > the junction with the C region, when obviously it should be convex, > but that is provided one starts looking at the centre and moves down > to the B-C midpoint. It was an incredibly bad rule. They didn't say > it was good, but put it to the LHS of an implication. I presume you > recall the correspondence. It was an unproductive time. > > > "The point is to get the computer to do the hard work for one." > > The train would run off the tracks long before you get to the 'work' > part. > > > Q1: > What is the simplest example that proves that one of you beliefs requires > a rejection of truncation resistance?. > > > >> Nothing resolves the problem except a thorough mathematical treatment. > >> Whatever Nash is, it won't solve this 10**10 dimensional highly > >> discontinuous 'game playing' problem that you have unclearly argued for. > >> But any progress you would make on that ought be rejected by politicians, > >> for being undesirable. They might find that very easy by noting that > >> your method fails undesirable rules and that it isn't proportional. > >> Proportionality is a global aim, so I'd say it is suspect. But your > >> game theory idea of maximising each player's interest is not actually > >> a local aim but it is also has an aim that is global. You have to > >> numerically add up each paper and paper coalitions' satisfaction, I > >> guess. Are the weights going to be arbitrary?. > >> Which of these 2 is more satisfied?: > >> > >> > >> 7 A B C D E > >> wins wins > >> > >> 4 C A B > >> wins wins > >> > >> > >> 7 A B C D E > >> wins wins > >> > >> 4 C A B > >> wins wins > >> > >> Can you [deleted & retracted] > > > >Huh? > > Lower down you write this: "We can simulate their knowledge." > That is a bad example because both the 1st and 2nd papers prefer > the first winner set. The example could be fixed so that paper(s) > X prefer winner W1 over W2 and paper(s) Y prefer W2 to W1. A simple > dispute. Can you give an example of how you resolve simple disputes, > for say, just 3 papers. An instance of the general theory, and just > a check that it can solve simple problems. I guess it can't > > > > > >> > >> > >> I call proportionality a global aim. By game theory you don't really mean > >> that each player acts for their own interest, but rather that you have > > > >I'm proposing simulating voter's responses given an election method. I'm > >not proposing which election method. I am proposing that such a simulation > >may be useful in analysis of _many_ election methods. M'kay? > > > > I will give you a problem, an exercise. Write to me the argument that, > either well or roughly, demonstrates that it is right to eliminate a > single candidate only (a politician, say), at each stage of an Alternative > Vote election. I guess you can't find a viewpoint where you can make a > fully true good argument for that feature of the Alternative Vote. But this > theory you look as if you will never describe, also is arbitrary. > > ... > >> Game theory here creates an unsolvable problem. It is badly IMPLICIT. > > > >It doesn't. > > > > Perhpas instead I could say it is an very high dimensional optimisation > prob......... > > You solution has to be exact?. Lets suppose so. It may be like an > optimisation of a paper mache model of hilly fields with over 40,000,000 > hills, each of which has >1000 facets. You want me to believe that the > solution would pop out?. It certainly isn't going to be a computer that > solves such a problem. They are TOO SLOW. > > Reply to me and tell me that the theory can still be turned into a > success. > > What you can do, is solve all elections having only these papers: > > AB > AC > B > C > > If you can solve that AND if the method is truncation resistant then > the 3 candidate problem(s) is(are) solved. > > > ... > >> Optimisation theory can't be used because there could be billions of > >> local maxima (hills, with flat surfaces, and widespread concavity). > > > >Oh bullSHIT. Tell me, when did you last do optimisation theory and > >calculus of variations. What, dear sir, is a functional? > > > That is a mistake. Just considering a vote using only the papers > {(p:AB),(q:AC),(b:B),(c:C)}, we know that A wins in the tetrahedron when > (b<p+q)&(c<p+q) if one winner is being elected/selected. There is a > corner of a wedge-like shape through the interior of the tetrahedron. > A lot of edges will turn up. You used to write on some invariance for the > winners on adding/removing other voters. So no matter what the > dimension of the simplex, you want to embed subproblems. You have the > ideas ready to produce very many flat faces. Saying "bullSHIT" there is > wrong. > Calculus of variations means derivatives. A functional is something to > do with functions. But it is all piecewise linear. It may better to say > that it is lot of joined polytopes. It is way of increasing the > dimensionality, or of turning polytopes wiht nice edges, into vectors. > Why?. > > > ... > >> You have a global aim (one that simulates a lot of local aims, while > >> perhaps discarding truly local aims like truncation resistance), and > >> global aims always can't agree so proportionality is a casualty in your > >> theory so far. The whole theory would be a casualty once the public gets > >> to re-think out this paragraph. > > > >Again, it's a tool for analysis I'm talking aboot, not a particular > >election method. I'm talking about the hammer, not the nail. > > > I suppose it could be of interest, except that you haven't defined a > problem about which people might be interested to have a solution done. > > I think it is best to avoid generality and solve fully all the possible > problems, starting with those that can be drawn in a line segment, then > those that can be plotted in a triangle. I guess the idea would fail you > before you got to a tetrahedron (= 4 papers, and 2 or more candidates) > > ... > >Again... > > > ... > >No. You're taking a demonstration of a probablistic ensemble over a > >continuum out of context. P|[0,1]=1. > > > >Okay. The fact that you've misinterpreted a tool for analysis to mean a > >method clarifies to me what you mean by "IFPP." You're using > >that geometrical approach of yours to attempt to _derive_ a > >winner, not just analyse a given election method. Right? > > > > You haven't rules to allow either to occur: testing, derivation. > > > It is not a geometrical approach of mine. Every preferential voting > method can be represented geometrically. It is a method of all. > > > > >OK, so you're basically looking for a method such that, for each > >candidate, if we were to truncate each vote up to but not including that > >candidate, only one candidate would be the winner using ballots truncated > >up to but not including that candidate. Two questions- > > > There need not be one winner. I was arguing against the papers truncate > themselves, mainly since I can't understand how it would be done. > > >-Does IFPP have unique solutions, or does it occasionally generate more > >than one? > > Its solutions would be absolutely unique. Shadows are iteratively and > that grows the must-win and must-lose regions. The final regions have > to be independent of the order and way that shadowing is done. I am > sure that that is true. It can be proven later. Then the not known > region has proportionality pick the winners, using a Approval Vote > type method, that is sometimes required to find less than the required > number of winners. E.g. if the point is inside of the E-loses region > and 5 winners have to be found. Then we might lightly hope to have a > 4 winner solution embedded in there. You wanted embedding. But the > moment there is embedding of subproblems' solutions, there is more > new corners producing hills in the optimisation landscape (if any). > Maybe you want to optimise in an integrated way but separately for > each candidate. Why not instead discard their interests and optimise > proportionality and have strictly satisfied criteria?. That is a > hypothetical question. > > You didn't answer my question: what rule would you have that makes > the specifying or not specifying of the last preference, without > effect, ?. > > > > >-It seems to me what one should be looking for is a unique property of the > >"winner's truncated ballots." Is this an approach you have attempted? > > > It is up to my (P1) to truncate ...there has to be truncating before > summing if Approval Vote style adding would be used. Condorcet can be > viewed as truncating back to A and B, whenever comparing A and B. I don't > see this as being useful to think about at the moment. > > ... > > > I don't believe that you are defining a new tool. Instead I think you > investigating a problem that isn't even going to be defined. > > > Suppose that in region R in the simplex, A loses this: > > 20 A > <other papers> > > Then a shadow of R is this > > x A, 0<=x<=20 > <other papers> > > > Definite things can be known at the surfaces of the simplex because > there are solved subproblems. Perhaps you reject shadowing. But how > does your new tool of a method ensure that A also loses the 2nd > if it loses the 1st?. If you think about that then decide shadowing > is a good idea, then can we also bring in proportionality, which > would allow the game theory ideas to be discarded. The quantity to > maximise in game theory is not known. If there are simultaneous > maximisations, then .... > Tell me: how do you sort a vector, each element of which is a > vector of length 2, and holding 2 real numbers. Sort and subsort > may be unfair. The first element could be A vs B and the 2nd B vs C, > ?. There could be dry dusty papers on this topic. > Extending it to billions of dimensions is one area I have doubts > about. > > > > > > > ------------------------------------------------------------------------------- "Being in politics is like being a football coach. You have to be smart enough to understand the game, and dumb enough to think it's important" -Eugene McCarthy