To make the proposals in my earlier mail more concrete, here's one simple (as 
much as possible) example of a politically proportional, geographically 
proportional and local representative oriented method. I'll also estimate how 
well this method meets Jameson Quinn's criteria.

- voters write the numbers of three candidates (of one party) in three empty 
boxes of a ballot (= ranked vote A>B>C)
- the (proportional) number of candidates of each party is counted at country 
level (based on the total number of votes to each party) (using e.g. largest 
remainder)
- each representative will represent a region that consists of a set of atomic 
voting areas
- there will be exactly one representative of each party (that got seats) in 
each atomic voting area
- regions of one party shall be about equal in size (measured in votes to this 
party), so that no region is bigger than any other region of that party if one 
atomic voting area is taken away from it
- a slate is a complete set of regions and their representatives (can be 
computed separately for each party)
- the region that contains the atomic voting area of a voter (= voter's own 
region) may be geographically different in different slates
- a voter is considered to prefer slate1 to slate2 if the voter prefers the 
representative of region1 (voter's own region in slate1) to the representative 
of region2
- a Condorcet method (e.g. minmax(margins)) is used to pick the best slate from 
a limited set of best found candidate slates (not a complete search because of 
computational complexity)

I hope that description is clear enough. Then let's see how this method would 
meet the criteria set by Jameson Quinn (for multi-party methods for current 
two-party countries).

> 1. Truly proportional (of course). I would be willing to support a 
> not-truly-proportional system, but I'm not everyone. Egregious compromises on 
> this issue will simply reduce the activist base, to no benefit.

- provides exact country wide party based proportionality
- party internal proportionality is provided in some sense but it is mixed with 
geographic proportionality and local representation (the latter two have maybe 
higher priority in this method)

> 2. Includes a geographical aspect. People are attached to the "local 
> representation" feature of FPTP, whether that's rational or not.

- this method offers one type of local representation (that has been made as 
local as possible since all parties have exactly one representative per region)
- better than current two-party systems in the sense that all voters (not only 
those of the winning party) will have their own local representative of their 
own party
- less local in the sense that regions are larger than traditional single-seat 
districts (for a party with only one representative the region is the whole 
country, for larger parties with n representatives there will be n regions)

> 3. No "closed list". A party should not be able to completely shield any 
> member from the voters. In general, voter power is preferable to party power, 
> insofar as it's compatible with the next criterion.

- allows whatever number of candidates (if one uses the ballot format described 
above) (not only small sets accepted by each party) (having large number of 
candidates is beneficial to a party)
- voters (and voters alone) will determine which candidates will be elected (= 
no predetermined preference order, all candidates treated equally)

> 4. Simple ballots. A reasonably-thorough voter should not have to mark more 
> than, say, 5 candidates or options, and an average ballot should not list 
> more than 20 candidates or options. Those are extreme limits; simpler is 
> better, all the way down to around 7 options (of which only around half will 
> be salient and/or viable).

- the three boxes approach is very simple (not as simple as one box only, but 
maybe simple enough and expressive enough at the same time)
- three boxes (candidates) with "inheritance" to the party in the case that the 
ballot is "exhausted" may be safer from exhaustion point of view than having 
five candidates and no inheritance after exhaustion
- there could be more than 20 candidates from each of the 20 parties (= ballot 
format and size does not limit the number of candidates)
- marking three numbers (taken from a poster that lists all candidates with 
their numbers) in the boxes is simple, but it is a new thing to learn if the 
old system is based on "ticking names" or ticking one name or party

> 5. Ideally, the smoothest transition possible. If existing single-winner 
> districts can be used unchanged, all the better.

- existing single-winner districts could be used in this proposal as atomic 
voting areas (also smaller areas are possible)
- transition from two parties to multiple parties and full proportional 
representation can not be very smooth by definition, but this approach that 
tries to preserve (and in some sense even improve) local representation may be 
considered smooth in some sense
- if full proportionality is too much to accept, one approach could be to 
reduce the level of proportionality, maybe by dividing the country into smaller 
independent "districts" that each are proportional, but less so because of the 
smaller number of representatives per "district" and resulting smaller number 
of parties
- if full proportionality is too much to accept, one could in addition use also 
cutoffs and/or a seat allocation algorithm that favours large parties to some 
extent at country (or "district") level (e.g. D'Hondt tends to give the very 
last fragment seats to large parties) and/or even disproportional seat 
distribution algorithms

> 6. Insofar as it's compatible with the criteria above, greater freedom in 
> voting is better. For instance, if ballots are printed with only in-district 
> candidates, a system which allows out-of-district write-ins is better than 
> one which doesn't, all other things being equal.

- this method allows the voter to vote for any of the candidates, but it makes 
sense to include candidates that have reasonable chances to become elected from 
voter's own atomic voting area
- in the described method the voter was limited to marking candidates of one 
party only (but this condition could be relaxed if needed, leading to more 
freedom, but possibly also to some strategic concerns)
- ballots need not be printed with candidate names, they are standard ballots 
with three empty boxes
- write-in candidates (and late additions) should be nominated as candidates of 
one party and given a number, but after that they will be treated just like any 
other candidate
- one could have also traditional pure write-ins with only someone's name 
written in the box (such write-in candidates would not belong to any party but 
would form a party of their own)


Here are also some pictures that visualize the intended behaviour of the method.

In these example simulations there are 8 atomic voting areas (see the first 
figure). Those areas were determined as 8 random points and areas around them 
based on shortest distance to the "polling station". The polling stations are 
visible in the first figure. There are 30 random voters. Voters have been 
allocated to the atomic voting area where they reside. Voters are shown in the 
first figure as smaller dots.

https://picasaweb.google.com/juho.laatu/July292011#5635013871220667442

Then there are three simulations. These figures describe the results of one 
party only. In the first simulation the figure shows the outcome of the 
election assuming that this party got 2 representatives. The second simulation 
assumes 3 representatives, and the third simulation assumes 4 representatives. 
There are 6 candidates. They are shown as coloured dots. Their colours 
correspond to colours in the winning areas (= regions of the winning slate).

Voters will vote for their nearest candidates (three closest ones since we 
limited the number of ratings to three). In these simulations political 
opinions and geographical location are described in the same 2D space. That 
means that the political opinions are geographical, and as a result the formed 
regions will be quite compact geographical districts. The described method 
allows however regions that consist of disjoint parts (e.g. two separate 
industrial towns that both like an "industrial" candidate x) since there was no 
criterion that would force the regions to be more compact.

In the 2 representative simulation blue candidate and red candidate are the 
winners. Red candidate will represent the upper right part of the voters. Blue 
candidate will represent the lower left part. In the other simulations all the 
parameters are the same, except that the number of representatives changes. 
These simulations are all exhaustive, i.e. the Condorcet comparison was between 
all acceptable (= balanced enough) sets of regions and all region winner / 
region combinations (more than 2000 of them in the largest simulations).

https://picasaweb.google.com/juho.laatu/July292011#5635014056975392002
https://picasaweb.google.com/juho.laatu/July292011#5635014135807700258
https://picasaweb.google.com/juho.laatu/July292011#5635014276333092642

Note that in the last simulation with 4 representatives the red area is 
disjoint. Note also that the red candidate is in the yellow region and the 
yellow candidate is in the red region. I can't tell exactly why the algorithm 
picked the red and yellow candidates this way and not the other way around, or 
why the regions are not organized otherwise. If red and yellow candidates would 
swap the 5 and 6 member atomic voting areas ("ava") between themselves (the 
rightmost ava has 6 members although only 5 of them are visible in the figure), 
that would make the 5+1 region so small that the algorithm would would force it 
to be made bigger, e.g. by joining the other 1 member ava into it. That would 
obviously give a worse result in the Condorcet comparison. In this simulation 
the size differences of different avas were quite big (7, 7, 6, 5, 3, 1, 1), so 
the smallest avas often have to move to make the balance good. Although the 
method makes its decisions on the winners based on regions that are forced to 
be the same size, one could also report the popularity of each candidate in 
each ava. In this last simulation the most popular elected representative is 
not always the technical representative of each ava. It is also obvious that 
the "interest area" of each representative is more flexible than the technical 
winning region only. In the last simulation yellow and red candidates would 
naturally both try to "represent" the atomic voting areas of the upper left 
corner. They are likely to take that approach also to guarantee maximum number 
of votes also in the next election. So, what we learn from this is that the 
technical regions are used to force fair geographical representation, but in 
real life all candidates will represent areas where they got lots of votes (or 
plan to get more votes in the next election).

One more observation. I run these simulation also with full rankings (instead 
of truncating the opinions in three ranks). The outcome was exactly the same 
except that in the 2 representative simulation green got the seat than went to 
blue in the 3 box simulation. Further simulations needed to properly estimate 
how this method behaves in larger and more real life like simulations (that 
would be also optimization based, not exhaustive brute force based simulations 
like these).

Juho




On 25.7.2011, at 1.16, Juho Laatu wrote:

> One feature of single-winner district based political systems is that voters 
> will have a clearly named "own" representative that is as local as possible. 
> In a PR context with multiple parties one could redefine this idea so that 
> people should have a known representative that represents them in the 
> assembly. A two-party / single-winner district system has the problem that 
> often the local representative is from the "wrong" party. The requirement 
> could be modified so that the idea is to have a local representative of one's 
> *own* party. With that approach we will lose some of the locality, but on the 
> other hand we may get more natural local representatives.
> 
> This kind of methods could work for example so that first the number of seats 
> that each party gets will be determined at national level (to provide perfect 
> proportionality between parties). The country is divided in small voting 
> areas. We know the number of votes from each voting area to each party and 
> the location of each voting area. (Votes are summed up in voting areas 
> instead of using individual votes directly in order to guarantee voter 
> privacy.) Also candidates have a location. That location could be approximate 
> and it could be used only to indicate that the intention of the candidate is 
> to represent certain region. Voters will then vote for the candidates. The 
> system could allow only bullet votes or one could user ranked or rated 
> ballots too.
> 
> Then we need an algorithm that takes the votes to some party and their 
> geographical distribution, and the geographical distribution of the votes to 
> different candidates of the party into account. The whole country will be 
> divided in (party specific) regions, and one candidate (of this party) will 
> be elected in each region. Now all supporters of this party will have a 
> single "own" representative of their own party. The size of the regions 
> should reflect the density (or sparseness) of votes from that region. The 
> size of each district would be about the same in terms of votes received from 
> that region. One could allow also disjoint regions, but if one wants the 
> regions not to be too fragmented, one could add some parameter that favours 
> compact regions. One should form such a set of regions and set of 
> representatives in them that the overall happiness of the voters (of this 
> party) is maximized (= local representatives having local support etc.).
> 
> One could develop also systems with no party structure (with ranked or rated 
> ballots). In such systems each geographical spot could have exactly one 
> representative. Or alternatively one could agree some (small) number of 
> representatives that each spot should have (= layers). That would allow every 
> voter to have a local representative from their own "wing" at least. Also in 
> this approach different layers could have different regions, and the size of 
> the regions could reflect the popularity distribution of that candidate. 
> (Actually the layers need not be separate layers. It is enough if each 
> representative has a region, and each geographical spot is included in the 
> agreed number of regions.
> 
> The end result so far is thus a mixture of strict political and geographical 
> proportionality requirements, leading to electing a fixed number of 
> representatives for each geographic spot. But of course one could still give 
> up the idea of keeping the number of representatives per spot constant :-). 
> One could instead optimize the number of representatives per spot so that it 
> reflects the uniformity of opinion in each location. If some place has only 
> small number of different opinions it could have only a small number of very 
> local representatives, while another place (with similar population density) 
> could have numerous but less local representatives. I guess we will keep the 
> requirement of all representatives having in their regions about equal number 
> of supporters to represent.
> 
> One problem of systems without clear district structure and geographic 
> proportionality is that candidates from the capital region and other major 
> cities and television tend to become overrepresented. The discussed system 
> above had no clear fixed district borders (although it could have) and it may 
> allow voters to vote also distant candidates, but it may still maintain 
> regional representation quite well (also without limiting the area where each 
> candidate can collect votes) since individual candidates are more likely to 
> be elected if they get their votes from a "region size" geographical area.
> 
> I wrote this mail as a response to the "PR for USA or UK" mail stream, and 
> particularly to the question how to offer good political proportionality, 
> geographic proportionality and local representation at the same time. This 
> model is however not a very concrete and practical proposal for the needs of 
> that mail stream. If one looks for a practical implementations of this 
> approach, maybe the party based approach with one party representative for 
> each spot is closest to being a practical proposal (= one layer per party). 
> The art of districting is anyway already now well known in the two-party 
> countries, so maybe doing that at party level (without fights between 
> political parties (but potentially with some fights between candidates to be 
> elected :-) )) could be an additional positive thing in this proposal.
> 
> Juho
> 
> 
> 
> 
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