Checkboxes always worked for me. I don't think the touchscreen revolution
is responsible for the transition to switches (a checkbox is no less user
friendly than a switch afaik).
On May 24, 2013 1:31 PM, "Jakob Eriksson" <ja...@aurorasystems.eu> wrote:

>
> Which I find incredibly confusing, at least on iOS.
> More than once I have misread it for its opposite.
>
> (It doesn't help that it seems to be pretty hard to "get
> a hold of" on iPhone, but that is another matter.
>
> I am not very fond of Xylons idea or skeumorphic stuff
> in general. To me the whole idea of skeumorphic is a
> false dicomoty between the "real" world and the "computer"
> world. Increasingly, the "real" world is computer
> controlled or interacts with computer interfaces.
>
> To a child born now, a picture of a light bulb is almost
> as quaint and old as a picture of kerosene lamp.
>
> There is no "skeumorphic". There is only "familiarity"
> (from any kind of experience) and "clarity".
>
> We can draw on familiarity, but only so far. When
> familiarity, we need at least clarity. So whatever
> we do, we should make it very clear that there is a
> difference.
>
> Since we talk about the ON/OFF button, we could hint
> not only with the button itself, but we could strike
> out the text describing the option we are turning off,
> or making the text gray, or any number of things.
>
> I started this mini-rant because I got worked up when
> someone brought the iOS on/off widget as an example
> of good design. It's not horrible, but it's far from
> good.
>
>
> The iOS interface in general and as a whole, I think,
> is pretty good.
> But it's not because it's skeumorphic, but rather
> because it is coherently designed and has few ways
> to interact with it, easily learned. Two year olds
> master the GUI and it's not because the draw on their
> knowledge of spiral bound note books and other
> "skeumorphic" interface hints.
>
> Also the iOS interface absolutely *depends* on the
> input touch digitizer being very good. The iOS interface
> would be utterly *useless* on some of the low resolution,
> both in dpi and sample rate, many of the cheaper
> Android phones use. An aspect often overlooked in UI
> design, IMHO.
>
> On the desktop we thankfully have a very high speed,
> high resolution input device called "the mouse".
> On the other, do we account for people with cheap laptops
> and really bad (too sensitive? dirty? small?) touchpad
> input devices?
>
> Is our interface great with those input devices too?
>
>
>
>
> On May 24, 2013 at 5:36 PM "Alfredo Hernández" <aldomann.desi...@gmail.com
> >
> wrote:
> > The one implemented in elementary OS, iOS, GNOME, OS X, Android...  The
> > on/off switcher is becoming a new standard since touch devices started
> > becoming a new frontier for UX design.
> > "It has become a standard in modern operating systems"
> >
> > Ehem...this is me being stupid, but what is the standard switch in
> current
> > modern operating systems anyway?
> >
> >
> > On 24 May 2013 15:15, Alfredo Hernández <aldomann.desi...@gmail.com>
> wrote:
> >
> > > The current one is clear enough and It has become a standard in modern
> > > operating systems. I don't see the need to change it.
> > >
> > > Regards.
> > > On 24 May 2013 13:09, "A. "Xylon" V." <avlabs...@gmail.com> wrote:
> > >
> > >> I have an idea for a new GtkSwitch image in the eGtk theme. See the
> > >> attached file.
> > >>
> > >> This new GtkSwitch is skeuomorphic, and more intuitive from a user's
> POV
> > >> (I think anyway). The user can immediately tell what to do, as they
> can
> > >> relate to a light switch in real life, and therefore know the
> clicking on
> > >> it will turn the option on/off. This is not as obvious in the current
> > >> switch.
> > >>
> > >> However, I am not sure if this is possible to implement in Gtk3 css.
> > >>
> > >> --
> > >> My blog, yeaaah! <http://skeptichacker.wordpress.com>
> > >>
> > >> --
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> > >>
> > >>
> >
> >
> > --
> > My blog, yeaaah! <http://skeptichacker.wordpress.com>
> > --
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