Mark Wielaard <[email protected]> writes:

> Sadly the neat trick triggers undefined behavior since we are trying to
> left shift a negative value. Even though it appears to work currently I
> am slightly afraid a compiler optimization might take advantage of this
> in the future (since it is undefined behavior it could just assume
> negative values won't occur) especially since this code is inlined in a
> lot of places, causing hard to diagnose errors.

Ouch.  Yeah, I agree, it is essentially a matter of time before this
whole thing is optimized away or something.

> diff --git a/libdw/memory-access.h b/libdw/memory-access.h
> index d0ee63c..c6e4bdc 100644
> --- a/libdw/memory-access.h
> +++ b/libdw/memory-access.h
> @@ -70,8 +70,9 @@ __libdw_get_uleb128 (const unsigned char **addrp)
>      unsigned char __b = *(addr)++;                                         \
>      if (likely ((__b & 0x80) == 0))                                        \
>        {                                                                      
>       \
> -     struct { signed int i:7; } __s = { .i = __b };                        \
> -     (var) |= (typeof (var)) __s.i << ((nth) * 7);                         \
> +     (var) |= (typeof (var)) (__b & 0x7f) << ((nth) * 7);                  \
> +     if ((((nth) + 1) < 8 * sizeof (var)) && (__b & 0x40))                 \
> +       (var) |= -(((uint64_t) 1) << (((nth) + 1) * 7));                    \
>       return (var);                                                         \
>        }                                                                      
>       \
>      (var) |= (typeof (var)) (__b & 0x7f) << ((nth) * 7);                   \

Wouldn't something like this get us off the hook as well?

-       (var) |= (typeof (var)) __s.i << ((nth) * 7);                         \
+       (var) |= (typeof (var))                                               \
+         (((uint64_t) (typeof (var)) __s.i) << ((nth) * 7));                 \

We are really only using the bitfield trick to avoid having to
sign-extend by hand, but we can shift unsigned without losing anything.

Thanks,
PM

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