Hi, I've updated elm-shadertoy to work with Elm 0.17. Thanks to Günther Enthaler for updating elm-first-person, which this update is based on!
https://github.com/kfish/elm-shadertoy >From the original announce (30 May 2014!): It is basically a framework for using shaders from shadertoy.com on webgl surfaces in elm. It replicates some of the inputs that shadertoy would provide, using elm signals, and adds an elm_FragCoord vector. Live demo is at: https://kfish.github.io/elm-shadertoy/ This shows some cubes with plasma, flame effects, a voronoi demo and a raymarching terrain as surface textures. You could imagine the raymarching scene as the texture on a window in your game world or something :) I'd love some help in implementing the "NOT (YET) supported" things listed on that page, each of which already has an issue set up. In particular, #3 (adding an input with the current date and clock time) should be an easy way to get started. have fun! Conrad. -- You received this message because you are subscribed to the Google Groups "Elm Discuss" group. To unsubscribe from this group and stop receiving emails from it, send an email to elm-discuss+unsubscr...@googlegroups.com. For more options, visit https://groups.google.com/d/optout.