On Tue, Oct 1, 2013 at 3:28 PM, Bob Newell <bobnew...@bobnewell.net> wrote: > Aloha Matt, > > For some while I've been also working on my "writer-mode" for org-mode, > and run into similar problems. (However, I don't think I ever intend > writer-mode for general release; it will probably just remain something > I use myself.) > > I ran into similar problems, trying to emulate Scrivener and others. I > only seem to be able to figure out a thin nav panel on the left and a > bigger text panel on the right. I didn't get around the problem with > virtual buffers having the same modal properties as the main buffer. In > particular, buffer-local key bindings carry over from the index buffer > to the main buffer, which is A Royal Pain.
This in particular is something I wish could be solved. Just reading the documentation it looks as though using "mike-indirect-buffer" instead of "clone-indirect-buffer" will permit one to set all the modal properties of the new buffer independently, though it may be frustrating to address the indirect bufffer in a function called from the first buffer (maybe not, though?). cf. http://www.gnu.org/software/emacs/manual/html_node/elisp/Indirect-Buffers.html and http://www.emacswiki.org/emacs/IndirectBuffers > > But perhaps I'm looking for different features than you are. Mainly, I > wanted a template system for scenes, characters, etc. (easy enough), a > lot of statistics, both global and per-story (not conceptually difficult > but took much time), and a good darkroom mode (much more of a challenge > than I expected, and seems to vary among environments/releases, etc.; > that is to say, most of the published emacs darkroom code didn't work > for me). > > I've also got some fluff such as typing sounds, word frequency analysis, > a name generator, etc. > > It's nothing special but I use it every day. However, I'm more than > willing to throw it over and use your code once it's developed! I'm sure > you're coding it much, much better and with concepts that are better > thought through. That sounds pretty great, actually. So, I would love to see what you have. > > A hui hou, > > -- > Bob Newell > Honolulu, Hawai`i lucky!