Mario,

>From a conceptual standpoint it is  not all that difficult technically. It
just requires something in the way of a preprocessor (filter) to add the
tangential axis and introduce head lifts at the appropriate points. For
example, a head up for any G0 command, head down for any other G motion
command, and a head up, rotate tangential axis, head down sequence when the
angle between two vectors exceeds a specified angle.

It is just a matter of working out the exact mechanics primarily of "where"
to implement it.

Regards,
Eric


So I understand it correctly that a wheel-cutter mode is now in ideological
development, right?
That's some great news!



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