Properly show rotated coordinates
From: Alexey Starikovskiy <[email protected]>
---
lib/python/rs274/glcanon.py | 10 ++++------
1 files changed, 4 insertions(+), 6 deletions(-)
diff --git a/lib/python/rs274/glcanon.py b/lib/python/rs274/glcanon.py
index aa820e9..7a7425a 100644
--- a/lib/python/rs274/glcanon.py
+++ b/lib/python/rs274/glcanon.py
@@ -759,16 +759,15 @@ class GlCanonDraw:
glPushMatrix()
alist = self.dlist(('axes', self.get_view()), gen=self.draw_axes)
- if self.get_show_relative() and (s.origin[0] or s.origin[1] or
- s.origin[2]):
+ if self.get_show_relative() and (s.origin[0] or s.origin[1] or s.origin[2]):
olist = self.dlist('draw_small_origin',
gen=self.draw_small_origin)
glCallList(olist)
origin = self.to_internal_units(s.origin)[:3]
glTranslatef(*origin)
- glCallList(alist)
- else:
- glCallList(alist)
+
+ glRotatef(s.rotation_xy, 0, 0, 1)
+ glCallList(alist)
glPopMatrix()
if self.get_show_limits():
@@ -1102,7 +1101,6 @@ class GlCanonDraw:
view = self.get_view()
glPushMatrix()
- glRotatef(s.rotation_xy, 0, 0, 1)
glColor3f(*self.colors['axis_x'])
glBegin(GL_LINES)
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