On 27 July 2011 11:23, andy pugh <[email protected]> wrote:

> I think that this means that the kinematicsForward and
> kinematicsInverse functions in trivkins (and, by extension, any other
> KINEMATICS_IDENTITY kinematics) are not actually used, or are used and
> over-ridden. I have poked around in the code, though, and can't see
> where.

This is even more interesting than I thought. The swapped kins (that I
linked to from the other mailing list) works exactly as expected in
coordinated mode (ie running G-code, or from MDI) but will only ever
jog joint 0 for X in "free" mode. Putting it manually into tele-op
mode (there is no keyboard way, as far as I can see if the kins are
identity) seems to allow jogging in either joint.

I am starting to think that gantrykins would be rather more "friendly"
as an IDENTITY kins.
 I don't think that it would be possible to jog individual axes in
that mode, but home-all does actually home every joint despite only
showing XYZ on screen.

-- 
atp
"Torque wrenches are for the obedience of fools and the guidance of wise men"

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