That's unfortunately an issue with parabolic blends, so my fixes wouldn't
help there. I wouldn't hold back though, anything you can do to break it is
a good thing!


On Thu, Nov 21, 2013 at 10:00 PM, sam sokolik <[email protected]>wrote:

> does this work arc-arc also - or should I stay away from those
> programs?  (or did that get fixed with teh split-cycle method?)
>
> can't wait to bang on it
>
> thanks
> sam
> On 11/21/2013 04:19 PM, Robert Ellenberg wrote:
> > On Nov 19, 2013 12:18 PM, "sam sokolik" <[email protected]> wrote:
> >> Heh - Ok.  I have been playing with it and the motion is a lot
> >> smoother.  The velocity on the spiral is a strait line (used to be
> >> scaloped..)
> >>
> >> Couple more little issues..  :)
> >> On the spiral - if you pause it - then single block it.  (try it - I
> >> dare you) ;) - it will take off in some random direction - or do a
> >> circle over and over.  (kinda looks like the maybe the last blend move
> >> gets extended...  )  Then when you take it out of single block - you get
> >> a large step change in acelleration/velocity as it goes to where it
> >> supposed to be instantly and continues on.
> > This should be fixed in the latest push.
> >
> >> I don't know how the feedrate override should act.  I had mentioned that
> >> it didn't violate the constraints when I want to 120% - (its speed went
> >> up also 290ipm vs 350ipm.  But then I thought - ok - so then I should be
> >> able to set the FO max to 100% in the ini and get 350ipm...  but It
> >> doesn't - I still get 290ipm.  (I was thinking it calculated worse case
> >> for the FO)  So there must be some headroom in there.
> >>
> >> Ok - thinking out loud...  I just set the FO in the ini to 200%.  I was
> >> thinking I would break it being able to go over - but you have some sort
> >> of checking in there (more like the original planner) where it seems to
> >> stop at 350ipm and doesn't go over acceleration constraints.  That is
> >> cool.  Maybe you have 120% hard coded?  huh? Do you?  ;)
> >>
> >> Well - one more thing - setting the feed rate override to 200% cause the
> >> program not to end like before.  (the motion ends but axis still thinks
> >> it is running the program - the play button is pushed.) ie..
> >> http://imagebin.org/277887  Notice though - the constraints are
> >> obeyed...  Yay
> > Yeah, feed override needs more work. The current version should at a
> > minimum not fail under feed override, but it doesn't give optimal
> behavior
> > either. If we can get to the point of there being no acceleration
> > violations under any circumstances, the next step is to improve the
> > override. I just don't want to build additional stuff on top of a buggy
> > base, then have to debug both at the same time.
> >
> > The good news is, I found a way to eliminate overshoot of trajectory
> > segments. Previous versions had a bunch of band-aid fixes to prevent
> > overshoot from causing too much damage, but made if very difficult to
> > control acceleration during tangent "joints". The new "split-cycle"
> method
> > uses the exact time that a segment ends, and updates the next one with
> the
> > difference.
> >
> > If you have some time, could you give it a quick sanity check? I don't
> need
> > exhaustive testing for another few days, but a quick check to see if you
> > can break it would be very helpful. Stepping, crazy feed overrides,
> spindle
> > start/stop, coolant, whatever you can think of to trip it up is fair
> game.
> >   My goal is to get this on hardware ASAP.
> >
> > Thanks!
> >
> > Rob
> >
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