On 4/14/2014 10:56 AM, John Kasunich wrote:
> 
> For PCs, floating point math is pretty much as fast as integer math.
> (Some operations are faster actually.)  I think the same applies to
> ARMs like BeagleBone.

On the ARM, basic floating point is fast (+-*/), and there is hardware
support for square-root.  Other functions are slow (ie: sin/cos) and all
floating-point is slower than integer math.

That said, the time spent doing floating point math in the motion and
trajectory planner is minimal, even on a BeagleBone.  The big CPU hog is
the interface.  :-/

-- 
Charles Steinkuehler
[email protected]

Attachment: signature.asc
Description: OpenPGP digital signature

------------------------------------------------------------------------------
Learn Graph Databases - Download FREE O'Reilly Book
"Graph Databases" is the definitive new guide to graph databases and their
applications. Written by three acclaimed leaders in the field,
this first edition is now available. Download your free book today!
http://p.sf.net/sfu/NeoTech
_______________________________________________
Emc-developers mailing list
[email protected]
https://lists.sourceforge.net/lists/listinfo/emc-developers

Reply via email to