I have been looking at adding tapered threading to G76. My understanding 
is that coordinated motion is synchronized in X, Y, and Z. So for 
instance, a tapered thread would have X and Z motion and would start and 
end at the same time by using an appropriate distance per encoder count 
rate for each axis. For a tapered thread, the pitch would be along both 
Z and X, as opposed to the thread axis on Z. This seems to be okay, 
since a little bit of math can correct this issue. My problem comes 
about in considering the compound slide and regression features, and in 
trying to save the lead in and out taper option. The paths get quite 
complex and it seems since motion is synchronized by path distance, each 
path needs to be the same distance, and X motion without Z motion, 
plunging, counts. An X only plunge would offset a following Z motion and 
if the plunge needs to be deeper each pass the helix gets an angular shift.

Am I correct in thinking coordinated motion uses X, Y, and Z together. 
Am I getting anything wrong?
-- 
Kirk Wallace
http://www.wallacecompany.com/machine_shop/
http://www.wallacecompany.com/E45/

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