I was wondering the same thing, and is why I asked about some output 
data.  I once had such a discussion with a couple of people only to find 
that when we instrumented the code the variance of the paths were less 
that .00002" The machine was not even that tight!  The machine I would 
like to test reverse run on probably cannot even hold .001"

On Sep 12 2015 6:53 AM, Pete_Gruendeman wrote:
> Hi:
>       My boss would suggest that we are slicing the baloney a little
> too thin here...  While getting the trajectory as exact as possible 
> in
> both forward and reverse directions is important, the practical 
> limits
> of backlash, flexure under acceleration loads, etc. will likely
> provide greater error than what is caused by the trajectory planner.
> Or am I missing something here?  Reversing a path will be most 
> helpful
> for wire EDM, but only to a point.  We will always be stuck with the
> limitations of the machine.
>
>       I am more interested in sinker EDM but will stay up on your
> developments and contribute in any way I can, including test running
> software for sinker.
> Pete Gruendeman
>
> --------------------------------------------
> On Fri, 9/11/15, EBo <[email protected]> wrote:
>
>  Subject: Re: [Emc-developers] Reverse Run
>  To: [email protected]
>  Date: Friday, September 11, 2015, 11:36 AM
>
>  Hmmm...  I can see ways
>  to cache extra information (like entry and exit
>  velocities) to get it close/exact, but it would
>  likely require changes
>  to the blending
>  function.  I will not have time for that any time soon.
>
>  On a related note, is there
>  any way we can instrument the code to
>  generate some statistics on how far it varies
>  given various normal and
>  extreme test
>  cases?  A few measurements will trump all the speculation
>
>  (in the absense of mathematical proofs).
>
>  On Sep 11 2015 10:16 AM,
>  Robert Ellenberg wrote:
>  > Some
>  information is saved in the queue structure, but the exact
>  path
>  > taken
>  > by a
>  parabolic blend (as implemented in linuxcnc) depends on the
>
>  > initial
>  >
>  conditions, so you wouldn't really get the same path
>  played back in
>  > reverse
>  > unless you hit it at exactly the same
>  speed.
>  >
>  > Rob
>  > On Sep 9, 2015 11:21 PM, "EBo"
>  <[email protected]>
>  wrote:
>  >
>  >> Is it
>  possible that the motions (including blending) are cached? 
>
>  >> Then
>  >> it
>  would be a lot easier to roll them back over the exact
>  same
>  >> trajectory.  Just a
>  thought...
>  >>
>  >>
>
>
> 
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